I have a Blazor page that utilizes multiple components within it - how can I implement a State pattern (ideally per-page) that would be able to handle the current state of a page?
Currently I have all of the state and state-manipulation being done on the page (and via injected Services), but I imagine it would be cleaner to implement a state pattern where each page has some kind of State object which then allows you to manipulate the page and its components in a strict manner.
Ideally the State object would implement INotifyPropertyChanged and be able to dynamically have its State updated, but I also don't hate the idea of having the State object relegate State-manipulation to methods on the object to make sure state isn't just 1-off updated on the Blazor page.
I've already tried to implement some kind of MVVM pattern, but that turned into more questions than answers.
I started to create a State object for the current page being worked on, but I'm not sure if I should basically just be putting most of the logic that was on the Blazor page in the State object, or if I should still have some data, but delegating the heavy lifting to the State.
eg: I have some code that used to be in the "OnAfterRenderAsync" function on the Blazor page, but I'm in the process of moving basically everything in there to a "LoadMatterDetails()" function in the State object that is handling that. Does this make sense, or should I only really have object State in the state object, and writing to & reading from the State object when particular pieces of information are available?
public class MatterDetailsState : IMatterDetailsState
{
private readonly IMatterDetailsService matterDetailsService;
private readonly NavigationManager navigationManager;
public bool EditMode { get; private set; } = false;
public int EditMatterId { get; private set; } = 0;
public Matter Matter { get; set; } = new();
public MatterPaymentOptionDetails PaymentDetails { get; set; } = new();
public List<MatterStatus> MatterStatuses { get; private set; } = new();
public MatterDetailsState(
IAppState appState,
IMatterDetailsService matterDetailsService,
NavigationManager navigationManager)
{
this.matterDetailsService = matterDetailsService;
this.navigationManager = navigationManager;
}
public async Task LoadMatterDetails()
{
// Query Params handling
var uri = navigationManager.ToAbsoluteUri(navigationManager.Uri);
var decryptedUri = HelperFunctions.Decrypt(uri.Query);
var queryParamFound = QueryHelpers.ParseQuery(decryptedUri).TryGetValue("MatterID", out StringValues uriMatterID);
if (queryParamFound)
{
EditMatterId = Convert.ToInt32(uriMatterID);
EditMode = !String.IsNullOrEmpty(uriMatterID) && EditMatterId > 0;
}
await LoadMatterStatuses();
if (EditMode)
{
Matter = await matterDetailsService.GetMatterByIdAsync(EditMatterId);
PaymentDetails = await matterDetailsService.GetMatterPaymentInfoByMatterId(EditMatterId);
}
}
private async Task LoadMatterStatuses()
{
MatterStatuses = await matterDetailsService.GetAvailableMatterStatusesAsync();
}
}
Basically, should I instead of having more or less the entire function in the State object, or only make the calls like setting Matter & PaymentDetails go through functions in the State object? Not sure what the standard for this is.