Timer.scheduleTimer
requires that it be scheduled on a run loop. In practical terms, that means we would want to schedule it on the main thread’s run loop. So, you either call scheduleTimer
from the main thread, or create a Timer
and manually add(_:forMode:)
it to RunLoop.main
. See the Scheduling Timers in Run Loops section of the Timer
documentation.
The easiest way would be to just isolate this function to the main actor. E.g.,
@MainActor
func countdown(to message: String) async throws { … }
There a few other issues here, too:
I would suggest defining the countdown
variable within the AsyncStream
:
@MainActor
func countdown(to message: String) async throws {
guard !message.isEmpty else { return }
let counter = AsyncStream<String> { continuation in
var countdown = 3
Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { timer in
continuation.yield("\(countdown)...")
countdown -= 1
}
}
for await countDownMessage in counter {
try await say(countDownMessage)
}
}
The AsyncStream
is never finished. You might want to finish it when it hits zero:
@MainActor
func countdown(to message: String) async throws {
guard !message.isEmpty else { return }
let counter = AsyncStream<String> { continuation in
var countdown = 3
Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { timer in
continuation.yield("\(countdown)...")
// presumably you want this countdown timer to finish when it hits zero
guard countdown > 0 else {
timer.invalidate()
continuation.finish()
return
}
// otherwise, decrement and carry on
countdown -= 1
}
}
for await countDownMessage in counter {
try await say(countDownMessage)
}
}
There should be a continuation.onTermination
closure to handle cancelation of the asynchronous sequence.
@MainActor
func countdown(to message: String) async throws {
guard !message.isEmpty else { return }
let counter = AsyncStream<String> { continuation in
var countdown = 3
let timer = Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { timer in
continuation.yield("\(countdown)...")
// presumably you want this countdown timer to finish when it hits zero
guard countdown > 0 else {
timer.invalidate()
continuation.finish()
return
}
// otherwise, decrement and carry on
countdown -= 1
}
continuation.onTermination = { _ in
timer.invalidate()
}
}
for await countDownMessage in counter {
try await say(countDownMessage)
}
}
Going back to the original question (why this is not running), I personally would avoid the use of Timer
in conjunction with Swift concurrency at all. A GCD timer would be better, as it doesn’t require a RunLoop
. Even better, I would advise Task.sleep
. Needless to say, that is designed to work with Swift concurrency, and also is cancelable.
I personally would suggest something like:
func countdown(to message: String) async throws {
guard !message.isEmpty else { return }
let counter = AsyncStream<String> { continuation in
let task = Task {
for countdown in (0...3).reversed() {
try await Task.sleep(for: .seconds(1))
continuation.yield("\(countdown)...")
}
continuation.finish()
}
continuation.onTermination = { _ in
task.cancel()
}
}
for await countDownMessage in counter {
try await say(countDownMessage)
}
}