The following javascript code records a sound and generates blob with audio every 0,5 second.
After recording has stopped the program plays 1-st blob - data[0].
I need the audio player to fire event after data[0] has played, and event handler will deliver the next portion to the audio player - data[1] (далее - data[2], data[3] etc.).
How can I modify the code and which objects should I use to do this ?
I know that I could pass all data[] array to the audio player, but I need a mechanism allowing the audio player to request next portions using events.
navigator.mediaDevices.getUserMedia({audio:true})
.then(function onSuccess(stream) {
const recorder = new MediaRecorder(stream);
const data = [];
recorder.ondataavailable = (e) => {
data.push(e.data);
};
recorder.start(500); // willfire 'dataavailable ' event every 0,5 second
recorder.onstop = (e) => {
const audio = document.createElement('audio');
audio.src = window.URL.createObjectURL(new Blob( data[0] ));
}
setTimeout(() => {
rec.stop();
}, 5000);
})
.catch(function onError(error) {
console.log(error.message);
});