I have a problem in regards to parallelism in javafx. More specifically, dividing the canvas of my program to run with multiple threads. When compiled, the program glitches out and doesn't work as supposed to. The code in the thread class is supposed to print out the Mandelbrot set, and the code in the application class is dividing the canvas into different parts that each should run in parallel. Here is
I found that adding thread.join() fixes the problem, but then the program is ran on a single thread. Could anyone help me out resolve this issue?