I'm trying to understand Quartz and getting the context you have to draw on. If I have a function where I create a context, but then I call another function to some other drawing to the same context, do I need to pass the context from the first method to the next? Or can I just use UIGraphicsGetCurrentContext()
for any CG methods that require a context since I'm still drawing into the same context?
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The docs for UIGraphicsGetCurrentContext() say:
The current graphics context is nil by default. Prior to calling its drawRect: method, view objects push a valid context onto the stack, making it current. If you are not using a UIView object to do your drawing, however, you must push a valid context onto the stack manually using the
UIGraphicsPushContext(_:)
function.
So after calling UIGraphicsPushContext()
with the context you've created, your other methods can access that context with UIGraphicsGetCurrentContext()
. If you're calling UIGraphicsGetCurrentContext()
outside of drawRect: and haven't set a context explicitly with UIGraphicsPushContext()
, the current graphics context is undefined—and certainly not safe to use.

mfaani
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davehayden
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here's a working link: https://developer.apple.com/documentation/uikit/1623918-uigraphicsgetcurrentcontext – MoralCode Dec 22 '17 at 17:14