I have a class extending Thread. Inside this run I have a few method working in while loop. Now I want one of this methods gameSurface.updateBitmapObjects()
to work with delay. How to achieve this? Here is my code:
GameThread.java:
public class GameThread<T extends GameSurface> extends Thread {
private boolean isRunning;
private long startTime, loopTime;
private long delay = 33;
private SurfaceHolder surfaceHolder;
private T gameSurface;
public GameThread(SurfaceHolder surfaceHolder, T gameSurface) {
this.surfaceHolder= surfaceHolder;
this.gameSurface = gameSurface;
isRunning = true;
}
@Override
public void run() {
while(isRunning) {
startTime = SystemClock.uptimeMillis();
Canvas canvas = surfaceHolder.lockCanvas(null);
if(canvas != null) {
synchronized (surfaceHolder) {
gameSurface.updateBitmapObjects();
gameSurface.drawMapBitmap(canvas);
((GameMainSurface)gameSurface).drawCoinAndCoins();
((GameMainSurface)gameSurface).drawFieldLines(canvas);
((GameMainSurface)gameSurface).updatePlayersLabels(canvas);
if (((GameMainSurface)gameSurface).isGameMainFragment()) {
((GameMainSurface)gameSurface).setSomeValues();
}
gameSurface.drawObjects(canvas);
surfaceHolder.unlockCanvasAndPost(canvas);
}
}
loopTime = SystemClock.uptimeMillis() - startTime;
if(loopTime < delay) {
try {
Thread.sleep(delay - loopTime);
}
catch (InterruptedException e) {
Log.e("Interupted ex", e.getMessage());
}
}
}
}
}
GameMainSurface.java:
(...)
public void updateBitmapObjects() {
this.chibi1.update();
(...)
}
MovingObject.java:
// I want this method to work with delay let's say 100 ms
public void update() {
this.colUsing++;
if (colCount == 13) {
if (colUsing >= 9) {
if (rowUsing == ROW_TOP_TO_BOTTOM_CHIBI || rowUsing == ROW_BOTTOM_TO_TOP_CHIBI)
colUsing = 1;
else
colUsing = 0;
}
}
if (colCount == 4) {
if (colUsing >= 4) {
this.colUsing = 0;
}
}
}