In playing around with pygame capabilities I prepare to code a game of my own. While most of pygame's examples display surfaces like squares, I'd like to run with a rectangular shape resembling that of a cell phone screen. Initially, I'd expect that simply reshaping a GfG example picked up on the internet would do the job, yet I realize that objects do not stay inside the new rectangular shape when moving a sprite around with keyboard arrows.
I attempted to adjust width and height of surface (changed from (500, 500)):
# Global Variables
COLOR = (255, 100, 98)
SURFACE_COLOR = (167, 255, 100)
WIDTH = 580
HEIGHT = 250
But the squared object that I can control keeps continuing outside the new rect shape.
Any suggestions on how to proceed?
My playground code picked up on www.geeksforgeeks.org looks as follows:
import random
import pygame
# Global Variables
COLOR = (255, 100, 98)
SURFACE_COLOR = (167, 255, 100)
WIDTH = 580
HEIGHT = 250
# Object class
class Sprite(pygame.sprite.Sprite):
def __init__(self, color, height, width):
super().__init__()
self.image = pygame.Surface([width, height])
self.image.fill(SURFACE_COLOR)
self.image.set_colorkey(COLOR)
pygame.draw.rect(self.image,
color,
pygame.Rect(0, 0, width, height))
self.rect = self.image.get_rect()
def moveRight(self, pixels):
self.rect.x += pixels
def moveLeft(self, pixels):
self.rect.x -= pixels
def moveForward(self, speed):
self.rect.y += speed * speed/10
def moveBack(self, speed):
self.rect.y -= speed * speed/10
pygame.init()
RED = (255, 0, 0)
size = (WIDTH, HEIGHT)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Controlling Sprite")
all_sprites_list = pygame.sprite.Group()
playerCar = Sprite(RED, 20, 30)
playerCar.rect.x = 150
playerCar.rect.y = 150
all_sprites_list.add(playerCar)
exit = True
clock = pygame.time.Clock()
while exit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_x:
exit = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
playerCar.moveLeft(5)
if keys[pygame.K_RIGHT]:
playerCar.moveRight(5)
if keys[pygame.K_DOWN]:
playerCar.moveForward(5)
if keys[pygame.K_UP]:
playerCar.moveBack(5)
all_sprites_list.update()
screen.fill(SURFACE_COLOR)
all_sprites_list.draw(screen)
pygame.display.flip()
clock.tick(60)
pygame.quit()