I am currently using the following code to make images fill the entire screen while keeping their aspect ratio.
div {
position: fixed;
top: 0;
width: 100%;
height: 100%;
}
img {
object-fit: contain;
width: 100%;
height: 100%;
border: thin solid black;
}
<div>
<img src="https://placekitten.com/200/300" alt="">
</div>
What this does is resize images which are smaller or larger than the screen to fill the entire screen while keeping their aspect ratio. For example, when using a display in landscape orientation (width > height) an image with portrait ratio (height > width) would be as high as the screen, while there is some space on the left and right. My example should illustrate this.
In these cases, I would like to be able to detect if the user clicks on the image or outside of it. However, with this approach the bounding box of the image fills the entire div
and the entire screen, even if it looks different to the user.
What I mean by this is: The div
is set to have 100 percent of the width and height of its container. Since its position is set to fixed, it will have the same size as the screen. For the object-fit
property to work on the image, I need to assign it a width and height too. When I set those values to 100 percent, the image's so-called bounding box will fill the entire parent/screen, and then the image will take up as much space as it can inside this box while keeping its aspect ratio (see this answer for another explanation). That means it may look like the image only has the same height, and not the same width as its parent, but in reality, it does. You can verify this using the developer tools of your browser, and I added a border to the image to visualise it. This means, however, that I cannot attach an event listener to the image and one to the div
to differentiate between clicks on the image and on the blank area, since the image counts as filling the entire area.
What would be the best approach to solve this? Is there a CSS-only-way? The only thing I can come up with is using JS to size the image, which means making it bigger/smaller to fit the screen while making it keep its aspect ratio, and also doing this on every resize. This seems like a lot of work for something so simple.