I'm adding data loaded form a file on disk
to a QTreeView
, the file contains more than 60.000 rows and new 'rows'/data will be constantly added to it while its being executed, so each time the GUI is reloaded/reopened the file will contain more data.
I tried to load this data using another thread just to figure out that QAbstractItemModel
is not thread safe.
Then I tried to created a 'lazy load' subclass of a QAbstractItemModel
, that 'process' the items as they get visible in the
QTreeview
.
At the beginning it worked great, as it doesn't freeze the entire GUI for like 10~ seconds at runtime anymore.
However when i scroll the QTreeView
it get frozen for many seconds, i think its 'loading' the data.
I was reading the documentation of QAbstractItemModel
and see that it have these two functions: fetchMore()
and canFetchMore()
, to control how the data is loaded, but i didn't understand how to use it and if they could help in this case.
How I could dynamically load/unload the data as it get visible in the QTreeView
? and free the memory of the rows that are not visible/not visible anymore, instead of having the entire file loaded into the memory.
Here is what I already did, using Qt 6.4.
Reproducible example:
#include "treeview.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindowClass())
{
ui->setupUi(this);
QGridLayout* layout = new QGridLayout(this);
ui->centralWidget->setLayout(layout);
auto treeView = new TreeView(this);
layout->addWidget(treeView);
QShortcut *shortcut = new QShortcut(QKeySequence(Qt::Key_F2), this);
connect(shortcut, &QShortcut::activated, [=] {
treeView->setInfo();
qDebug() << "rowCount: " << treeView->model->rowCount();
});
}
treeview.h
class LazyLoadingModel : public QAbstractItemModel
{
Q_OBJECT
public:
LazyLoadingModel(QObject *parent = nullptr) : QAbstractItemModel(parent) {}
int rowCount(const QModelIndex &parent = QModelIndex()) const override
{
return m_rows.count();
}
int columnCount(const QModelIndex &parent = QModelIndex()) const override
{
return m_columns.count();
}
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override
{
if (!index.isValid())
return QVariant();
int row = index.row();
int column = index.column();
if (row >= m_rows.count() || column >= m_columns.count())
return QVariant();
if (role == Qt::DisplayRole)
{
return m_rows[row][column];
}
return QVariant();
}
bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole) override
{
if (!index.isValid())
return false;
int row = index.row();
int column = index.column();
if (row >= m_rows.count() || column >= m_columns.count())
return false;
if (role == Qt::EditRole)
{
m_rows[row][column] = value.toString();
emit dataChanged(index, index);
return true;
}
return false;
}
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const override
{
if (!parent.isValid())
return createIndex(row, column);
else
return QModelIndex();
}
QModelIndex parent(const QModelIndex &index) const override
{
return QModelIndex();
}
void setColumns(const QStringList &columns)
{
m_columns = columns;
}
void addData(const QVector<QStringList> &row_info)
{
beginInsertRows(QModelIndex(), m_rows.count(), m_rows.count() + row_info.count() - 1);
for (const auto &row : row_info)
m_rows.append(row);
endInsertRows();
}
private:
QStringList m_columns;
QList<QStringList> m_rows;
};
class TreeView : public QTreeView {
Q_OBJECT
public:
LazyLoadingModel* model = new LazyLoadingModel();
TreeView(QWidget* parent = 0) : QTreeView(parent) {
setModel(model);
}
void setInfo() {
QElapsedTimer timer;
timer.start();
model->setColumns({ "Column 0", "Column 1", "Column 2", "Column 3" });
//
// Load the data from disk and parse it into a qvector
// or:
// Create some random data, just to debug the model:
QVector<QStringList> info{};
QStringList list;
for (size_t i = 0; i < 60000; i++) {
list = {};
QString str = QString::number(i);
for (size_t i = 0; i < 4; i++)
list << str;
info.emplace_back(list);
}
model->addData(info);
qint64 elapsed = timer.elapsed();
qDebug() << "[T] Elapsed time (ms):" << elapsed;
}
};