This is a continuation of the this question. I am new to network programming, so I am just writing small sample stuff to gain understanding, but somewhat struggling with explaining results.
It seems setting NetworkStream.ReceiveTimeout
is not working correctly when client that was supposed to be sending data simply closes before sending all the expected data.
Here is the sample code:
public static void Main(string[] args)
{
TcpListener listener = new TcpListener(IPAddress.Any, 10001);
listener.Start();
ThreadPool.QueueUserWorkItem(WriterThread);
using (TcpClient client = listener.AcceptTcpClient())
using (NetworkStream stream = client.GetStream())
{
client.ReceiveTimeout = (int)new TimeSpan(0, 0, 2).TotalMilliseconds;
stream.ReadTimeout = (int)new TimeSpan(0, 0, 2).TotalMilliseconds;
ReceiveMessage(stream, 1024);
}
listener.Stop();
Console.WriteLine("Done.");
Console.ReadKey(true);
}
private static void WriterThread(object state)
{
using (TcpClient client = new TcpClient())
{
client.Connect(new IPEndPoint(IPAddress.Loopback, 10001));
using (NetworkStream stream = client.GetStream())
{
byte[] bytes = Encoding.ASCII.GetBytes("obviously less than 1024 bytes");
stream.Write(bytes, 0, bytes.Length);
Thread.Sleep(10000); // comment out
}
}
}
private static byte[] ReceiveMessage(Stream stream, int length)
{
byte[] buffer = new byte[length];
int bufferFill = 0;
while (true)
{
bufferFill += stream.Read(buffer, bufferFill, buffer.Length - bufferFill);
if (buffer.Length == bufferFill)
return buffer;
Thread.Sleep(100);
}
}
This version works correctly triggering exception on the stream.Read()
call. However If I comment out Thread.Sleep(10000)
, the client closes connection, but listener fails to recognize it. Main thread gets stuck inside the while(true)
loop. The stream.Read()
keeps returning zero, but no exception thrown.
Is this normal? If so how am I expected to handle abnormal client disconnections?