I'm developing a 2d Game using Canvas/Surfaceview
and have a problem with thread.
So what I want to accomplish is something in the background that is for example:
for each second SpawnEnemy()
or ticking seconds or attacking.
I tried Thread.wait but that just cause pain and make my game 2fps.
here is my gameLoop:
import android.graphics.Canvas;
public class GameLoopThread extends Thread {
static final long FPS = 20;
private GameView view;
private boolean running = false;
public GameLoopThread(GameView view) {
this.view = view;
}
public void setRunning(boolean run) {
running = run;
}
@Override
public void run() {
long ticksPS = 1000 / FPS;
long startTime;
long sleepTime;
while (running) {
Canvas c = null;
startTime = System.currentTimeMillis();
try {
c = view.getHolder().lockCanvas();
synchronized (view.getHolder()) {
view.onDraw(c);
}
} finally {
if (c != null) {
view.getHolder().unlockCanvasAndPost(c);
}
}
sleepTime = ticksPS - (System.currentTimeMillis() - startTime);
try {
if (sleepTime > 0)
sleep(sleepTime);
else
sleep(10);
} catch (Exception e) {}
}
}
}
So I want something that is ticking in the background (seconds) that doesn't thread.wait.