i am working through a pygame code and am in the process of creating a second menu sequentially, however unlike the first menu the second one differs in that it only works when holding down on the position of the button.
i am wondering if anyone can help differentiate what makes the two work and if there is a fix for it.
import random
import time
import pygame
pygame.init()
WIDTH = 500
HEIGHT = 500
screen = pygame.display.set_mode([WIDTH, HEIGHT])
fps = 60
timer = pygame.time.Clock()
main_menu = False
font = pygame.font.Font('freesansbold.ttf', 24)
menu_command = 0
p1score = 0
p2score = 0
class Button:
def __init__(self, txt, pos):
self.text = txt
self.pos = pos
self.button = pygame.rect.Rect((self.pos[0], self.pos[1]), (200, 40))
def draw(self):
pygame.draw.rect(screen, 'light gray', self.button, 0, 5)
pygame.draw.rect(screen, 'dark gray', self.button, 5, 5)
text = font.render(self.text, True, 'black')
screen.blit(text, (self.pos[0] + 15, self.pos[1] + 7))
def check_clicked(self):
if self.button.collidepoint(pygame.mouse.get_pos()) and pygame.mouse.get_pressed()[0]:
return True
else:
return False
def draw_game():
button = Button('Main Menu', (120, 450))
button.draw()
menu = button.check_clicked()
return menu
def draw_menu():
command = -1
pygame.draw.rect(screen, 'black', [100, 100, 300, 300])
#exit menu button
menu_button = Button('Exit Menu', (120, 350))
btn1 = Button('Local Match', (120, 180))
btn2 = Button('Online Match', (120, 240))
btn3 = Button('Settings', (120, 300))
menu_button.draw()
btn1.draw()
btn2.draw()
btn3.draw()
if menu_button.check_clicked():
command = 0
if btn1.check_clicked():
command = 1
if btn2.check_clicked():
command = 2
if btn3.check_clicked():
command = 3
return command
def turndecide():
time.sleep(0.1)
firstturn = -1
p1button = Button('player 1', (120, 120))
p2button = Button('player 2', (120, 180))
ranbutton = Button('Random', (120, 240))
firstturntext = font.render(f'please select who will take the first turn', True, 'black')
screen.blit(firstturntext, (20, 20))
p1button.draw()
p2button.draw()
ranbutton.draw()
if p1button.check_clicked():
firstturn = 1
if p2button.check_clicked():
firstturn = 2
if ranbutton.check_clicked():
firstturn = random.randint(1, 2)
return firstturn
def localgame():
screen.fill('white')
turn = turndecide()
if turn > 0:
screen.fill('red')
outputtext = font.render(f'player {turn} will move first', True, 'black')
screen.blit(outputtext, (20, 20))
run = True
while run:
screen.fill('white')
timer.tick(fps)
if main_menu:
menu_command = draw_menu()
if menu_command != -1:
main_menu = False
else:
main_menu = draw_game()
if menu_command > 0:
if menu_command == 1:
localgame()
if menu_command == 2:
onlinegame()
if menu_command == 3:
settings()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.display.flip()
pygame.quit()
i tried adding a while loop to ensure the code does not move backward as it does
def localgame():
screen.fill('white')
turn = turndecide()
testvariable = True
while testvariable:
if turn > 0:
screen.fill('red')
outputtext = font.render(f'player {turn} will move first', True, 'black')
screen.blit(outputtext, (20, 20))
but this causes the program to crash.