You should be able to achieve what you need with a couple of changes. First, let me present the code and then I'll walk you through all of the relevant changes.
main.go
file
package main
type MyInterface interface {
Foo() error
Bar() error
}
type MyStruct struct {
DS MyInterface
}
// here you've to depend upon an interface and return a pointer to a struct
func NewMyStruct(ds MyInterface) *MyStruct {
return &MyStruct{
DS: ds,
}
}
func (m *MyStruct) Foo() error {
// do something
m.DS.Bar()
// do something else
return nil
}
func (m *MyStruct) Bar() error {
// do something
return nil
}
func main() {}
Here, I changed a couple of things in order to be able to successfully mock our dependencies. Let me recap them:
- The
MyStruct
has a dependency of type MyInterface
- The function
NewMyStruct
accepts the interface as parameter and returns a pointer to the MyStruct
struct
- In the
Foo
method, we're going to rely on the DS
field of our pointer receiver type instance
Now, let's switch to the test file.
main_test.go
file
package main
import (
"testing"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/mock"
)
// 1. declare mock
type myStructMock struct {
mock.Mock
}
// 2. implement the interface
func (m *myStructMock) Foo() error {
args := m.Called()
return args.Error(0)
}
func (m *myStructMock) Bar() error {
args := m.Called()
return args.Error(0)
}
func TestFoo(t *testing.T) {
// 3. instantiate/setup mock
myStructMock := new(myStructMock)
myStructMock.On("Bar").Return(nil).Times(1)
sut := NewMyStruct(myStructMock)
err := sut.Foo()
// 4. check that all expectations were met on the mock
assert.Nil(t, err)
assert.True(t, myStructMock.AssertExpectations(t))
}
Here, I found it best to add comments within the code to give you a chronological order of what's going on. The idea is that the real system tested (e.g. the sut
variable) is relying on mock instead of actual implementations. Thanks to the method Times
, we make sure that the Bar
method is called once.
I always used this approach when it comes to testing production code and I find it pretty flexible and amazing!
Let me know if this helps you or if you still need something else, thanks!