Sometimes, I want to handle the back button being pressed by the user myself. My (example) code looks something like this:
class TestActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.test)
}
override fun onBackPressed() {
if (checkSomeCondition()) {
// do nothing
} else {
super.onBackPressed()
}
}
private fun checkSomeCondition() = false
}
I get notified when back is pressed, and then I decide if I want to handle it, or let the system handle it by calling super.onBackPressed()
.
Since onBackPressed() is now deprecated, I replace it by using the OnBackPressedDispatcher
:
class TestActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.test)
onBackPressedDispatcher.addCallback(this, object : OnBackPressedCallback(true) {
override fun handleOnBackPressed() {
if (checkSomeCondition()) {
// do nothing
} else {
onBackPressedDispatcher.onBackPressed()
}
}
})
}
private fun checkSomeCondition() = false
}
The problem with this code: by calling onBackPressedDispatcher.onBackPressed()
, I call my own callback, creating an infinite loop instead of handing this over to the system like I would with super.onBackPressed()
.
This can be circumvented when temporarily disabling my callback like:
onBackPressedDispatcher.addCallback(this, object : OnBackPressedCallback(true) {
override fun handleOnBackPressed() {
if (checkSomeCondition()) {
// do nothing
} else {
this.isEnabled = false
onBackPressedDispatcher.onBackPressed()
this.isEnabled = true
}
}
})
but that seems rather awkward and doesn't seem like it was intended that way.
What's the correct usage of the OnBackPressedDispatcher
here that lets me either handle the back button press myself or hand it over to the system?
PS: I have seen this question about the deprecation of onBackPressed, but it doesn't answer my much more specific question.