Consider the following program, compiled using x86-64 GCC 12.2 with flags --std=c++17 -O0
:
int square(int num, int num2) {
int foo = 37;
return num * num;
}
int main () {
return square(10, 5);
}
The resulting assembly using godbolt is:
square(int, int):
push rbp
mov rbp, rsp
mov DWORD PTR [rbp-20], edi
mov DWORD PTR [rbp-24], esi
mov DWORD PTR [rbp-4], 37
mov eax, DWORD PTR [rbp-20]
imul eax, eax
pop rbp
ret
main:
push rbp
mov rbp, rsp
mov esi, 5
mov edi, 10
call square(int, int)
nop
pop rbp
ret
I read about shadow spaces and it appears that in x64 there must be at minimum 32 bytes allocated: "32 bytes above the return address which the called function owns" ...
With that said, how is the offset -20
determined for the parameter num
? If there's 32 bytes from rbp, wouldn't that be -24
?
I noticed even if you add more local variables, it'll remain -20
until it gets pushed over to -36
, but I cannot understand why. Thanks!