I'm a new to unreal engine5. I made a blue print project, and added a c++ file, but when compiled, It causes the error, unable to parse C:/program Files/Epic Games/UE_5.1/Engine/Intermediate/LiveCoding.json (missing LinkerPath field) as the above. so, I added the LinkerPath field to "C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\LiveCoding.json" like this:
{
// the `LinkerPath` field is added, the others not changed.
"LinkerPath": "C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.34.31933\\bin\\Hostx64\\x64\\link.exe",
"LinkerEnvironment": {
"LOCALAPPDATA": "C:\\Users\\우수컴\\AppData\\Local",
"OneDrive": "C:\\Users\\우수컴\\OneDrive",
"UE_DesktopUnrealProcess": "1",
"ProgramFiles(x86)": "C:\\Program Files (x86)",
"__COMPAT_LAYER": "ElevateCreateProcess",
"PROMPT": "$P$G",
"PUBLIC": "C:\\Users\\Public",
"SystemRoot": "C:\\WINDOWS",
"SESSIONNAME": "Console",
"SystemDrive": "C:",
"USERNAME": "우수컴",
"CommonProgramFiles": "C:\\Program Files\\Common Files",
"DriverData": "C:\\Windows\\System32\\Drivers\\DriverData",
"USERPROFILE": "C:\\Users\\우수컴",
"COMPUTERNAME": "DESKTOP-OBEKLM1",
"OPENSSL_ia32cap": ":~0x20000000",
"CommonProgramFiles(x86)": "C:\\Program Files (x86)\\Common Files",
"PROCESSOR_LEVEL": "6",
"NUMBER_OF_PROCESSORS": "24",
"CommonProgramW6432": "C:\\Program Files\\Common Files",
"LPP_PROCESS_RESTART_ID": "37608",
"APPDATA": "C:\\Users\\우수컴\\AppData\\Roaming",
"TEMP": "C:\\Users\\우수컴\\AppData\\Local\\Temp",
"USERDOMAIN": "DESKTOP-OBEKLM1",
"windir": "C:\\WINDOWS",
"HOMEPATH": "\\Users\\우수컴",
"PROCESSOR_ARCHITECTURE": "AMD64",
"HOMEDRIVE": "C:",
"ZES_ENABLE_SYSMAN": "1",
"Path": "C:\\Program Files (x86)\\Windows Kits\\10\\bin\\10.0.22000.0\\x64;C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.34.31933\\bin\\HostX64\\x64;C:\\Program Files\\Microsoft\\jdk-11.0.12.7-hotspot\\bin;C:\\WINDOWS\\system32;C:\\WINDOWS;C:\\WINDOWS\\System32\\Wbem;C:\\WINDOWS\\System32\\WindowsPowerShell\\v1.0\\;C:\\WINDOWS\\System32\\OpenSSH\\;C:\\Program Files (x86)\\NVIDIA Corporation\\PhysX\\Common;C:\\Program Files\\NVIDIA Corporation\\NVIDIA NvDLISR;C:\\Program Files\\dotnet\\;C:\\Users\\우수컴\\AppData\\Local\\Microsoft\\WindowsApps;C:\\Users\\우수컴\\.dotnet\\tools;C:\\Users\\우수컴\\AppData\\Local\\Programs\\Microsoft VS Code\\bin",
"VC_COMPILER_PATH": "C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.34.31933\\bin\\HostX64\\x64\\cl.exe",
"PROCESSOR_IDENTIFIER": "Intel64 Family 6 Model 183 Stepping 1, GenuineIntel",
"PATHEXT": ".COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC",
"ProgramFiles": "C:\\Program Files",
"OS": "Windows_NT",
"LOGONSERVER": "\\\\DESKTOP-OBEKLM1",
"FPS_BROWSER_APP_PROFILE_STRING": "Internet Explorer",
"ComSpec": "C:\\WINDOWS\\system32\\cmd.exe",
"PROCESSOR_REVISION": "b701",
"UBTPath": "\"..\\..\\Engine\\Binaries\\DotNET\\UnrealBuildTool\\UnrealBuildTool.dll\"",
"ProgramW6432": "C:\\Program Files",
"ALLUSERSPROFILE": "C:\\ProgramData",
"PSModulePath": "C:\\Program Files\\WindowsPowerShell\\Modules;C:\\WINDOWS\\system32\\WindowsPowerShell\\v1.0\\Modules",
"USERDOMAIN_ROAMINGPROFILE": "DESKTOP-OBEKLM1",
"VC_COMPILER_DIR": "C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.34.31933\\bin\\HostX64\\x64",
"FPS_BROWSER_USER_PROFILE_STRING": "Default",
"ProgramData": "C:\\ProgramData",
"EOS_OVERLAY_ENABLE_VULKAN_WIN64": "1",
"TMP": "C:\\Users\\우수컴\\AppData\\Local\\Temp"
},
"Modules": [
]
}
But the result is same. How do I solve this error?.