I am trying to catch exceptions for my form client not being able to establish a connection to a server with this in the Connect callback:
try
{
client.EndConnect(async);
}
catch (Exception e)
{
client.Close();
return;
}
This works fine but this behavior is encapsulated in to a class so I want to call throw;
instead of return;
so that the client class can handle it instead, like so:
try
{
client.Connect(host, port);
}
catch
{
Console.WriteLine("Could not connect to: " + host + ":" + port.ToString());
}
So why not just call throw;
then? Well, for some reason if I call throw;
, throw new Exception();
, or basically anything other than return;
the program failsfast. I'm really not sure what's causing this. I tried removing client.Close();
to see if it was the problem but nothing. If I don't call return;
the program just immediately exits with no error.
Anyone know what's going on here?
Edit: I do not understand why I am getting downvoted so much. I showed how I am attempting to catch these exceptions and am asking why they are not working properly. I think the problem may be (not sure, just came up with this) because within the asynchronous callback, because it is a new thread in the ThreadPool, calling throw;
does not do anything because, because it is not synchronous, there is nothing to throw back to and the application dies. Even with this knowledge, I am not sure how to solve this problem unless I put some sort of try-catch on the entire program.
I suppose a solution could be just sticking with return;
because there is nothing to throw back to (due to the asynchronous callback nature of the method) and instead raise an event indicating a failure of connection. Regardless, many thanks for the downvotes and helping me solve this problem. Oh wait...