I do 3D renderings. I have some really good shaders and material setups that are already put together in a ".orbx" file format (this is Native to Octane Render). However, I would like to reverse engineer and recreate said shaders in Redshift Render. Basically .orbx is a container file used by Octane, but I cannot extract any assets from it or read it in a legible format.
When I open it up in Text Edit (Mac version of Notepad) all I see is a bunch of strange characters, such as like this: JÜöñ^ñDÉ©lɬg÷ˆË∆Ä?˚üÍ
Here's a link to the particular .orbx shader file I especially want to at least open into some legible format:
https://drive.google.com/file/d/1AKQbZvqik-azigskxkUJyDKYpCluFKuv/view?usp=share_link
I understand that I will probably have to recreate many of the parameters of this shader manually in Redshift's Node Editor, but the more specific numbers and settings that I can decipher the more similar the end result will be to the way that it looks in its native render engine (Octane).
Thanks to everyone for any help with this!
Chris
I was hoping to see some of the parameters of this shader in a somewhat easy to read plain text format.