Yes, locks are "re-entrant", so a call can "double-lock" (your phrase) the lockObj
. however note that it needs to be released exactly as many times as it is taken; you will need to ensure that there is a corresponding "ReleaseLock" to match "ObtainLock".
I do, however, suggest it is easier to let the caller lock(...)
on some property you expose, though:
public object SyncLock { get { return lockObj; } }
now the caller can (instead of obtainLock()
):
lock(something.SyncLock) {
//...
}
much easier to get right. Because this is the same underlying lockObj
that is used internally, this synchronizes against either usage, even if obtainReleaseLock
(etc) is used inside code that locked against SyncLock
.
With the context clearer (comments), it seems that maybe Wait
and Pulse
are the way to do this:
void SomeMethodThatMightNeedToWait() {
lock(lockObj) {
if(needSomethingSpecialToHappen) {
Monitor.Wait(lockObj);
// ^^^ this ***releases*** the lock (however many times needed), and
// enters the pending-queue; when *another* thread "pulses", it
// enters the ready-queue; when the lock is *available*, it
// reacquires the lock (back to as many times as it held it
// previously) and resumes work
}
// do some work, happy that something special happened, and
// we have the lock
}
}
void SomeMethodThatMightSignalSomethingSpecial() {
lock(lockObj) {
// do stuff
Monitor.PulseAll(lockObj);
// ^^^ this moves **all** items from the pending-queue to the ready-queue
// note there is also Pulse(...) which moves a *single* item
}
}
Note that when using Wait
you might want to use the overload that accepts a timeout, to avoid waiting forever; note also it is quite common to have to loop and re-validate, for example:
lock(lockObj) {
while(needSomethingSpecialToHappen) {
Monitor.Wait(lockObj);
// at this point, we know we were pulsed, but maybe another waiting
// thread beat us to it! re-check the condition, and continue; this might
// also be a good place to check for some "abort" condition (and
// remember to do a PulseAll() when aborting)
}
// do some work, happy that something special happened, and we have the lock
}