I've recently seen two really nice and educating languages talks:
This first one by Herb Sutter, presents all the nice and cool features of C++0x, why C++'s future seems brighter than ever, and how M$ is said to be a good guy in this game. The talk revolves around efficiency and how minimizing heap activity very often improves performance.
This other one, by Andrei Alexandrescu, motivates a transition from C/C++ to his new game-changer D. Most of D's stuff seems really well motivated and designed. One thing, however, surprised me, namely that D pushes for garbage collection and that all classes are created solely by reference. Even more confusing, the book The D Programming Language Ref Manual specifically in the section about Resource Management states the following, quote:
Garbage collection eliminates the tedious, error prone memory allocation tracking code necessary in C and C++. This not only means much faster development time and lower maintenance costs, but the resulting program frequently runs faster!
This conflicts with Sutter's constant talk about minimizing heap activity. I strongly respect both Sutter's and Alexandrescou's insights, so I feel a bit confused about these two key questions
Doesn't creating class instances solely by reference result in a lot of unnecesseary heap activity?
In which cases can we use Garbage Collection without sacrificing run-time performance?