I come from the land of Java, C#, etc. I am working on a javascript report engine for a web application I have. I am using jQuery, AJAX, etc. I am having difficulty making things work the way I feel they should - for instance, I have gone to what seems like too much trouble to make sure that when I make an AJAX call, my callback has access to the object's members. Those callback functions don't need to be that complicated, do they? I know I must be doing something wrong. Please point out what I could be doing better - let me know if the provided snippet is too much/too little/too terrible to look at.
What I'm trying to do:
- On page load, I have a select full of users.
- I create the reports (1 for now) and add them to a select box.
- When both a user and report are selected, I run the report.
- The report involves making a series of calls - getting practice serieses, leagues, and tournaments - for each league and tournament, it gets all of those serieses, and then for each series it grabs all games.
- It maintains a counter of the calls that are active, and when they have all completed the report is run and displayed to the user.
Code:
//Initializes the handlers and reports
function loadUI() {
loadReports();
$("#userSelect").change(updateRunButton);
$("#runReport").click(runReport);
updateRunButton();
return;
$("#userSelect").change(loadUserGames);
var user = $("#userSelect").val();
if(user) {
getUserGames(user);
}
}
//Creates reports and adds them to the select
function loadReports() {
var reportSelect = $("#reportSelect");
var report = new SpareReport();
engine.reports[report.name] = report;
reportSelect.append($("<option/>").text(report.name));
reportSelect.change(updateRunButton);
}
//The class that represents the 1 report we can run right now.
function SpareReport() {
this.name = "Spare Percentages";
this.activate = function() {
};
this.canRun = function() {
return true;
};
//Collects the data for the report. Initializes/resets the class variables,
//and initiates calls to retrieve all user practices, leagues, and tournaments.
this.run = function() {
var rC = $("#rC");
var user = engine.currentUser();
rC.html("<img src='/img/loading.gif' alt='Loading...'/> <span id='reportProgress'>Loading games...</span>");
this.pendingOperations = 3;
this.games = [];
$("#runReport").enabled = false;
$.ajaxSetup({"error":(function(report) {
return function(event, XMLHttpRequest, ajaxOptions, thrownError) {
report.ajaxError(event, XMLHttpRequest, ajaxOptions, thrownError);
};
})(this)});
$.getJSON("/api/leagues", {"user":user}, (function(report) {
return function(leagues) {
report.addSeriesGroup(leagues);
};
})(this));
$.getJSON("/api/tournaments", {"user":user}, (function(report) {
return function(tournaments) {
report.addSeriesGroup(tournaments);
};
})(this));
$.getJSON("/api/practices", {"user":user}, (function(report) {
return function(practices) {
report.addSerieses(practices);
};
})(this));
};
// Retrieves the serieses (group of IDs) for a series group, such as a league or
// tournament.
this.addSeriesGroup = function(seriesGroups) {
var report = this;
if(seriesGroups) {
$.each(seriesGroups, function(index, seriesGroup) {
report.pendingOperations += 1;
$.getJSON("/api/seriesgroup", {"group":seriesGroup.key}, (function(report) {
return function(serieses) {
report.addSerieses(serieses);
};
})(report));
});
}
this.pendingOperations -= 1;
this.tryFinishReport();
};
// Retrieves the actual serieses for a series group. Takes a set of
// series IDs and retrieves each series.
this.addSerieses = function(serieses) {
var report = this;
if(serieses) {
$.each(serieses, function(index, series) {
report.pendingOperations += 1;
$.getJSON("/api/series", {"series":series.key}, (function(report) {
return function(series) {
report.addSeries(series);
};
})(report));
});
}
this.pendingOperations -= 1;
this.tryFinishReport();
};
// Adds the games for the series to the list of games
this.addSeries = function(series) {
var report = this;
if(series && series.games) {
$.each(series.games, function(index, game) {
report.games.push(game);
});
}
this.pendingOperations -= 1;
this.tryFinishReport();
};
// Checks to see if all pending requests have completed - if so, runs the
// report.
this.tryFinishReport = function() {
if(this.pendingOperations > 0) {
return;
}
var progress = $("#reportProgress");
progress.text("Performing calculations...");
setTimeout((function(report) {
return function() {
report.finishReport();
};
})(this), 1);
}
// Performs report calculations and displays them to the user.
this.finishReport = function() {
var rC = $("#rC");
//snip a page of calculations/table generation
rC.html(html);
$("#rC table").addClass("tablesorter").attr("cellspacing", "1").tablesorter({"sortList":[[3,1]]});
};
// Handles errors (by ignoring them)
this.ajaxError = function(event, XMLHttpRequest, ajaxOptions, thrownError) {
this.pendingOperations -= 1;
};
return true;
}
// A class to track the state of the various controls. The "series set" stuff
// is for future functionality.
function ReportingEngine() {
this.seriesSet = [];
this.reports = {};
this.getSeriesSet = function() {
return this.seriesSet;
};
this.clearSeriesSet = function() {
this.seriesSet = [];
};
this.addGame = function(series) {
this.seriesSet.push(series);
};
this.currentUser = function() {
return $("#userSelect").val();
};
this.currentReport = function() {
reportName = $("#reportSelect").val();
if(reportName) {
return this.reports[reportName];
}
return null;
};
}
// Sets the enablement of the run button based on the selections to the inputs
function updateRunButton() {
var report = engine.currentReport();
var user = engine.currentUser();
setRunButtonEnablement(report != null && user != null);
}
function setRunButtonEnablement(enabled) {
if(enabled) {
$("#runReport").removeAttr("disabled");
} else {
$("#runReport").attr("disabled", "disabled");
}
}
var engine = new ReportingEngine();
$(document).ready( function() {
loadUI();
});
function runReport() {
var report = engine.currentReport();
if(report == null) {
updateRunButton();
return;
}
report.run();
}
I am about to start adding new reports, some of which will operate on only a subset of user's games. I am going to be trying to use subclasses (prototype?), but if I can't figure out how to simplify some of this... I don't know how to finish that sentence. Help!