I've this image
How can i scripting using Dev C/C++ with OpenGL to make that above image?
I just coding using this below scripts but its different
Here's my code:
#include <windows.h>
#include <gl/glut.h>
void display() {
glClearColor(0.3, 0.1, 0.1, 0.2);
glClear(GL_COLOR_BUFFER_BIT);
//glTranslatef(0.5, 0, 0);
//glScalef(0.5, 0.5, 0);
//glRotatef(0, 0, 0, 0);
//Unifolié also known as Maple Leaf
glBegin(GL_POLYGON);
glColor3f(0.8, 0.0, 0.0);
glVertex2f(0.0, 0.0);
glVertex2f(-0.25, -0.5);
glVertex2f(-0.1, -0.2);
glVertex2f(-0.35, -0.2);
glVertex2f(-0.2, 0.0);
glVertex2f(-0.5, 0.5);
glVertex2f(-0.25, 0.2);
glVertex2f(-0.35, 0.5);
glVertex2f(0.0, 0.2);
glVertex2f(0.35, 0.5);
glVertex2f(0.25, 0.2);
glVertex2f(0.5, 0.5);
glVertex2f(0.2, 0.0);
glVertex2f(0.35, -0.2);
glVertex2f(0.1, -0.2);
glVertex2f(0.25, -0.5);
glColor3f(1, 0, 0);
glVertex2f(0.00, 0.00);
glVertex2f(0.00, 0.90);
glVertex2f(-0.08, 0.70);
glVertex2f(-0.12, 0.66);
glVertex2f(-0.16, 0.66);
glVertex2f(-0.20, 0.68);
glVertex2f(-0.24, 0.74);
glVertex2f(-0.22, 0.64);
glVertex2f(-0.22, 0.62);
glVertex2f(-0.24, 0.56);
glVertex2f(-0.26, 0.54);
glVertex2f(-0.30, 0.54);
glVertex2f(-0.34, 0.56);
glVertex2f(-0.36, 0.60);
glVertex2f(-0.36, 0.56);
glVertex2f(-0.38, 0.54);
glVertex2f(-0.40, 0.54);
glVertex2f(-0.42, 0.54);
glVertex2f(-0.56, 0.60);
glVertex2f(-0.52, 0.54);
glVertex2f(-0.50, 0.50);
glVertex2f(-0.48, 0.44);
glVertex2f(-0.48, 0.42);
glVertex2f(-0.50, 0.38);
glVertex2f(-0.54, 0.34);
glVertex2f(-0.48, 0.32);
glVertex2f(-0.44, 0.28);
glVertex2f(-0.42, 0.22);
glVertex2f(-0.42, 0.20);
glVertex2f(-0.44, 0.16);
glVertex2f(-0.46, 0.16); //this 1st
glVertex2f(-0.52, 0.18);
glVertex2f(-0.54, 0.24);
glVertex2f(-0.54, 0.20);
glVertex2f(-0.56, 0.16);
glVertex2f(-0.60, 0.14);
glVertex2f(-0.62, 0.14);
glVertex2f(-0.70, 0.16);
glVertex2f(-0.76, 0.20);
glVertex2f(-0.78, 0.24);
glVertex2f(-0.76, 0.18);
glVertex2f(-0.74, 0.14);
glVertex2f(-0.70, 0.08);
glVertex2f(-0.68, 0.06);
glVertex2f(-0.66, 0.02);
glVertex2f(-0.66, 0.00);
glVertex2f(-0.68, -0.04);
glVertex2f(-0.64, -0.02);
glVertex2f(-0.62, -0.02);
glVertex2f(-0.56, -0.04);
glVertex2f(-0.52, -0.08);
glVertex2f(-0.48, -0.16);
glVertex2f(-0.48, -0.20);
glVertex2f(-0.50, -0.26);
glVertex2f(-0.52, -0.30);
glVertex2f(-0.58, -0.34);
glVertex2f(-0.42, -0.32);
glVertex2f(-0.30, -0.28);
glVertex2f(-0.18, -0.22);
glVertex2f(-0.10, -0.20);
glVertex2f(0.00, -0.22);
glVertex2f(0.10, -0.20);
glVertex2f(0.18, -0.22);
glVertex2f(0.30, -0.28);
glVertex2f(0.42, -0.32);
glVertex2f(0.58, -0.34);
glVertex2f(0.52, -0.30);
glVertex2f(0.50, -0.26);
glVertex2f(0.48, -0.20);
glVertex2f(0.48, -0.16);
glVertex2f(0.52, -0.08);
glVertex2f(0.56, -0.04);
glVertex2f(0.62, -0.02);
glVertex2f(0.64, -0.02);
glVertex2f(0.68, -0.04);
glVertex2f(0.66, 0.00);
glVertex2f(0.66, 0.02);
glVertex2f(0.68, 0.06);
glVertex2f(0.70, 0.08);
glVertex2f(0.74, 0.14);
glVertex2f(0.76, 0.18);
glVertex2f(0.78, 0.24);
glVertex2f(0.76, 0.20);
glVertex2f(0.70, 0.16);
glVertex2f(0.62, 0.14);
glVertex2f(0.60, 0.14);
glVertex2f(0.56, 0.16);
glVertex2f(0.54, 0.20);
glVertex2f(0.54, 0.24);
glVertex2f(0.52, 0.18);
glVertex2f(0.46, 0.16);
glVertex2f(0.44, 0.16);
glVertex2f(0.42, 0.20);
glVertex2f(0.42, 0.22);
glVertex2f(0.44, 0.28);
glVertex2f(0.48, 0.32);
glVertex2f(0.54, 0.34);
glVertex2f(0.50, 0.38);
glVertex2f(0.48, 0.42);
glVertex2f(0.48, 0.44);
glVertex2f(0.50, 0.50);
glVertex2f(0.52, 0.54);
glVertex2f(0.56, 0.60);
glVertex2f(0.42, 0.54);
glVertex2f(0.40, 0.54);
glVertex2f(0.38, 0.54);
glVertex2f(0.36, 0.56);
glVertex2f(0.36, 0.60);
glVertex2f(0.34, 0.56);
glVertex2f(0.30, 0.54);
glVertex2f(0.26, 0.54);
glVertex2f(0.24, 0.56);
glVertex2f(0.22, 0.62);
glVertex2f(0.22, 0.64);
glVertex2f(0.24, 0.74);
glVertex2f(0.20, 0.68);
glVertex2f(0.16, 0.66);
glVertex2f(0.12, 0.66);
glVertex2f(0.08, 0.70);
glVertex2f(0.00, 0.90);
glEnd();
glFlush();
}
int main(int argc, char* argv[]) {
glutInit(&argc, argv);
glutInitWindowSize(1000, 1000);
glutInitWindowPosition(10, 10);
glutCreateWindow("Maple Leaf");
glutDisplayFunc(display);
glutMainLoop();
return 0;
}