So I wrote a mini game program where a penguin should catch the fishes falling from above. When the "Missed" score reaches 5, I want the "Game Over" page to show up. The page has the "close" button for obvious reasons. Can you please help to correct the program? I think the issue is with updating the game but I'm not sure. Can't understand why it shows black screen then closes.
import pygame
import random
pygame.init()
# game window
screen_width = 600
screen_height = 800
game_window = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Penguin Fish Catcher")
# Set up the colors
white = (255, 255, 255)
black = (0, 0, 0)
# penguin
penguin_img = pygame.image.load("penguin.png")
penguin_width = 35
penguin_height = 45
penguin_img = pygame.transform.scale(penguin_img, (penguin_width, penguin_height))
penguin_x = screen_width // 2 - penguin_width // 2
penguin_y = screen_height - penguin_height
# fish
fish_img = pygame.image.load("fish.png")
fish_width = 25
fish_height = 25
fish_img = pygame.transform.scale(fish_img, (fish_width, fish_height))
fish_x = random.randint(0, screen_width - fish_width)
fish_y = -fish_height
fish_speed = 0.4
# Set up the font for the score
font = pygame.font.Font(None, 36)
caught_score = 0
missed_score = 0
# text and close button
game_over_text = font.render("Game Over", True, black)
game_over_rect = game_over_text.get_rect(center=(screen_width // 2, screen_height // 2 - 20))
close_button_text = font.render("Close", True, black)
close_button_rect = close_button_text.get_rect(center=(screen_width // 2, screen_height // 2 + 20))
# game loop
game_running = True
while game_running:
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
# Check if the "Close" button was clicked
if close_button_rect.collidepoint(event.pos):
game_running = False
# Move the penguin based on arrow key input
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
penguin_x -= 1
elif keys[pygame.K_RIGHT]:
penguin_x += 1
# Move the fish down the screen
fish_y += fish_speed
# Check if the fish has gone off the bottom of the screen
if fish_y > screen_height:
fish_x = random.randint(0, screen_width - fish_width)
fish_y = -fish_height
missed_score += 1
# Check if the penguin has caught the fish
if penguin_x < fish_x + fish_width and penguin_x + penguin_width > fish_x \
and penguin_y < fish_y + fish_height and penguin_y + penguin_height > fish_y:
fish_x = random.randint(0, screen_width - fish_width)
fish_y = -fish_height
caught_score += 1
# End the game if the missed score reaches 5
if missed_score >= 5:
game_running = False
game_window.fill(white)
game_window.blit(game_over_text, game_over_rect)
game_window.blit(close_button_text, close_button_rect)
pygame.display.update()
# pygame.time.wait(2000)
# Draw the game elements
else:
game_window.fill(white)
game_window.blit(penguin_img, (penguin_x, penguin_y))
game_window.blit(fish_img, (fish_x, fish_y))
caught_score_text = font.render(f"Caught: {caught_score}", True, black)
game_window.blit(caught_score_text, (10, 10))
missed_score_text = font.render(f"Missed: {missed_score}", True, black)
game_window.blit(missed_score_text, (screen_width - 120, 10))