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I used to create games in cocos 2d engine and to optimise the draw calls,I use texture packer tool to make sprite sheets and using that i optimised draw calls,but later I saw approach called sprite batching.But in terms of draw calls both sprite batching and spritesheet are giving me same result,but what exactly the difference in terms of game performance with sprite sheet technique and spritebatching

Does it effect gpu network difference?

  • One usage I got is ,using sprite batching technique ,by creating common texture of sprites dynamically and using them to render with batchnode further reduces draw calls ,but is there any advantage i got related to gpu calls using sprite batching than sprite sheet – Ajay Kumar May 01 '23 at 10:17

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