Because I need to display a huge amount of bit information in the UI, so I'm trying to have a data structure that can expose an array of different properties based on individual bits (32bit for each int). What I come up with is a bit clumsy and doesn't work in binding. So I'm wondering is there a better way to achieve the goal.
What I have at the moment: I declare several different interfaces each with a [] operator property.
public interface IProperty1
{
string this[int index] { get; }
}
The main class not only implements this interface, but expose a property based on this interface and implement each interface thus the index operator explicitly.
public class BitData: IProperty1, IProperty2, IProperty3
{
public IProperty1 Property1 => this;
public IProperty2 Property2 => this;
public IProperty3 Property3 => this;
string IPropert1.this[int index]
{
get { //logic here; }
}
}
In unit test, if I have an BitData object, I can access individual properties for individual bits using syntax such as data.Property1[0] like Assert.AreEqual(xxxxx, data.Property1[i]).
However, when I use the object as a data context and "Property[0]" as binding path, WPF complains about "[] property not found on object of type BitData".
<DataTemplate DataType="{x:Type BitData }">
<TextBlock Text="{Binding Path=Property1[0]}" Foreground="{Binding Path=Property2[0]}" Background="{Binding Path=Property3[0]}"/>
</DataTemplate>