import math
import pygame
pygame.transform.scale
pygame.init()
WIDTH, HEIGHT = 800, 500
win = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Brick Breaker")
FPS = 60
PADDLE_WIDTH = 100
PADDLE_HEIGHT = 15
BALL_RADIUS = 10
LIVES_FONT = pygame.font.SysFont("comics-ans", 50)
pokeball = pygame.image.load("ultraball.jpg")
pygame.transform.scale(pokeball, (1, 1))
background = pygame.image.load("python game background 1.jpg")
background = pygame.transform.scale(background, (800, 500))
class Ball:
VEL = 5
def __init__(self, x, y, radius, color, image):
self.x = x
self.y = y
self.radius = radius
self.color = "white"
self.x_vel = 0
self.y_vel = -self.VEL
def move(self):
self.x += self.x_vel
self.y += self.y_vel
def set_vel(self, x_vel, y_vel):
self.x_vel = x_vel
self.y_vel = y_vel
def draw(win):
win.image.load(pokeball)
win.image.scale(pokeball, (1, 1))
i watch some turorial online and on youtube but most tutorials are for attaching an image and moving around, what im trying to do is add the pokeball, resize pokeball and make it move just like the circle was moving.