I created one program with pygame, imageGrab and sockets but it doesn't work. It should take a printscreen of the server with ImageGrab, convert it to a string, and send it to the client. However, the client upon receiving the information and converting it to an image raises an error:
image = pygame.image.frombuffer(img, (800,600), "RGB")
ValueError: Buffer length does not equal format and resolution size
code Server
import sys, os, socket, pygame
from PIL import ImageGrab
from pygame.locals import *
print "streaming sever 0.1"
try:
socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
except socket.error:
print "Error creating socket"
sys.exit(1)
host = "127.0.0.1"
port = raw_input("Port:")
socket.bind((host, int(port)))
socket.listen(2)
socket2,client = socket.accept()
print "Client conectado: " + str(client[0]) + "\nPorta usada: " + str(client[1])
#Capture and send
while True:
img=ImageGrab.grab().resize((800,600))
img.tostring()
socket2.sendall(img)
socket2.close()
code Client
import sys, os, socket, pygame
from PIL import ImageGrab
from pygame.locals import *
print "streaming client 0.1"
pygame.init()
try:
s_client = socket.socket(socket.AF_INET,socket.SOCK_STREAM)
print "streaming protocol started"
except socket.error:
print "Error creating socket"
sys.exit(1)
host = "127.0.0.1"
porta = raw_input("Port:")
q_bytes = raw_input("Enter the number of MBs to transfer: ")
t_bytes = 1024*1024*int(q_bytes)
try:
s_client.connect((host,int(porta)))
except socket.error:
print "Error connecting to: " + host
sys.exit(1)
print "Conectado!"
size = width, height = 800, 600
screen = pygame.display.set_mode(size)
num = 0
while True:
img = s_client.recv(t_bytes)
image = pygame.image.frombuffer(img, (800,600), "RGB")
screen.blit(image,(0,0))
pygame.display.flip()
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
os._exit(1)
#recebimento
s_client.close()