I am working with a unity game, but much of it's code (including mods) is actually c# code in separate library projects that are not part of the unity project itself.
These assemblies are loaded with reflection and entry points etc are looked up also with reflection.
Currently when I attempt to debug this code, open in visual studio, I can attach to the game but no breakpoints will hit and symbols do not show as loaded. Is this actually suppose to work, and be possible, or some unity limitation?