I am trying to create a Three.js experience (projected on a Mapbox map) in which you can move through the volumetric cloud (I used ray-marching but any other algo you think is better works). But whenever I move the camera through the cloud, the visuals break as I move into the THree.js box that is used (which makes sense).
Is there an option or approach which would make it possible to move through a cloud? I am open to any approach that is not 2d billboards :-)