I want to reduce the dimensions of the image obtained from a canvas
const imgData = this.ctx.getImageData(
0,
0,
280,
280
);
const img_arr = new ImageData(imgData.data, imgData.width, imgData.height);
// ImageData { width: 280, height: 280, data: Uint8ClampedArray(313600) }
console.log(img_arr);
length 313600 = 280 x 280 x 4 (RGBA)
Is there a way to obtain single chanel image directly rather than looping the rgba image array??
var cnt = 0;
for (var i = 0; i < imgData.data.length; i += 4) {
grayImgData.data[cnt] = imgData.data[i];
cnt+=1;
}