I'm working on a uni project which is to create a dice face using 2d graphics shapes. I have got that all done but I have a problem: I want my shape to change size when I adjust the window size, instead of just staying still also so that it stays in the middle.
I thought I could set the position so that is was center tried this but didn't work. I'm not sure but would I have to write co-ordinates so that its changes size with the window? Any help with both problems would be great.
GUI setup code
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import javax.swing.JComponent;
import javax.swing.JFrame;
public class DiceSimulator {
public static void main(String[] args) {
JFrame frame = new JFrame("DiceSimulator");
frame.setVisible(true);
frame.setSize(400, 300);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
draw object = new draw();
frame.add(object);
frame.setLocationRelativeTo(null);
object.drawing();
}
}
Painting code
import javax.swing.*;
import java.awt.*;
//import java.util.Random;
public class draw extends JComponent {
public void drawing() {
repaint();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
//Random1 random = new Random1();
Graphics2D g2 = (Graphics2D) g;
g.setColor(Color.BLACK);
Rectangle box = new Rectangle(115, 60, 150, 150);
g2.fill(box);
g.setColor(Color.WHITE);
g.fillOval(145, 75, 30, 30);
g.setColor(Color.WHITE);
g.fillOval(205, 75, 30, 30);
g.setColor(Color.WHITE);
g.fillOval(145, 115, 30, 30);
g.setColor(Color.WHITE);
g.fillOval(205, 115, 30, 30);
g.setColor(Color.WHITE);
g.fillOval(145, 155, 30, 30);
g.setColor(Color.WHITE);
g.fillOval(205, 155, 30, 30);
}
}