I have developed many applications for desktop or web in java, but never for android.
What little I have practiced with was weird because I am used to SWING. Since it uses .xml files for applications I was wondering if you needed this also in games?
For example there is a a good example at http://developer.android.com/resources/samples/JetBoy/index.html. I was hoping someone could explain two things for me.
- How is the image drawn to the screen?
- How do you listen for user input? (Eg. Clicks, drawing, swiping, ect...)
I have made games on the desktop so you don't have to get in depth, but I found it hard to understand the code. (What I was suppose to do special for android.)
(Another way to put it:)
I guess basically what I am asking is how to I draw an image that will in turn listen to clicks and such without adding a button? Or do I need to add an invisible button? Then if I did have to add a button how would I listen for swiping and drawing?
Also I saw some methods like doDraw(), but did not see where they were putting the image so it would appear on the android device.