When I use the __FUNCTION__
macro/variable to print out debugging information, there seems to be a difference in what it outputs when using the Microsoft C++ compiler and gcc. For example, using the following trivial code:
class Foo
{
public:
void Bar(int a, int b, int c)
{
printf ("__FUNCTION__ = %s\n", __FUNCTION__);
}
};
int main (void)
{
Foo MyFoo;
MyFoo.Bar();
return 0;
}
Using the Microsoft Visual C++ compiler, I get
__FUNCTION__ = Foo::Bar
whereas when compiling using gcc (in this case on the Mac), I get
__FUNCTION__ = Bar
The second example is not ideal because I quite often have several classes with, say, Init()
and Uninit()
methods and in a debug output trace its virtually impossible to tell which one of these has been called as the class name will be missing. Now, I know you can use the __PRETTY_FUNCTION__
in place of __FUNCTION__
to get something like
__PRETTY_FUNCTION__ = void Foo::Bar(int, int, int)
Which is fine, but its a bit too verbose for what I need and gets a bit long for functions with a lot of parameters.
So my question is (at last), is there any way to get the output to look like simply Foo::Bar
using gcc, as in the example above?