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I want that my game works in single player and in multi-player. In single player mode, the player should no be connected to the internet so PhotonNetwork.Instantiate does not work. But when the player is connected to the internet and connects to Photon and creates a Room from in the Scene he is in the already instantiated object should be converted to like photon instaciated objects is it possible without destroying the original object?

I have tried looking up a solution or an question like mine but I have not found one.

marc_s
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  • Could probably go through [Manual Instantiation](https://doc.photonengine.com/pun/current/gameplay/instantiation#manual_instantiation) via RaiseEvent passing on according required information (what object to spawn + new ViewID) – derHugo Jul 18 '23 at 15:59

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