Are cocos2d-iphone and cocos2d-Android the same thing? in other words, can I make a game once and deploy it to both devices?
Also, for Android, "overall" what is the best isometric game engine (cocos2d or andengine)?
I want make an isometric mutliplayer game that can run on both Android, iPhone and web. I understand that might be possible with the two engines listed, but I need to start somewhere. I took a look at Unity but I think it will be easier to start with 2D vs 3D.