The issue could be due to a race condition between the Task creation and the value of idplayer
. The Task.Run
method runs the delegate asynchronously on a thread pool thread. While you have the condition numtask < 5 && idplayer < players.Count
in place, this does not guarantee that the value of idplayer
won't become greater than or equal to players.Count
before the task associated with lestasks[numtask]
starts executing.
Here's a possible scenario of what might be happening:
- The
while
loop is evaluating the condition, and it is true since both numtask
and idplayer
are less than their respective limits.
- A task is created and associated with
lestasks[numtask]
.
- Before the newly created task starts running, the value of
idplayer
is incremented due to idplayer++
.
- The
while
loop iterates again, but now the value of idplayer
is outside the range of players.Count
, causing the "ArgumentOutOfRangeException."
To prevent this, you should create a local copy of idplayer
before starting the task to ensure that each task has a separate value and does not modify the value of idplayer
during its execution. You can do this by using a temporary variable inside the loop like this:
int numtask = 0;
while (numtask < 5 && idplayer < players.Count)
{
int currentPlayerIndex = idplayer; // Create a local copy of idplayer
lestasks[numtask] = Task.Run(() => { Updateplayer(players[currentPlayerIndex])); });
numtask++;
idplayer++;
}
Task.WaitAll(lestasks);
By using currentPlayerIndex
, you ensure that each task uses its own copy of idplayer
without any interference from other tasks or the loop, thus avoiding the "ArgumentOutOfRangeException" in this scenario.