Code, for reference:
import pygame
import sys
# initialise pygame, setup sprite class
pygame.init()
class dguy(pygame.sprite.Sprite):
def __init__(self,picture_path):
super().__init__()
self.image = pygame.image.load(picture_path)
self.rect = self.image.get_rect()
self.shot = pygame.mixer.Sound("PYG/doomshooter/bfgshot.mp3")
def shoot(self):
self.shot.play()
def update(self):
self.rect.center = pygame.mouse.get_pos()
# create imp
class enemy(pygame.sprite.Sprite):
def __init__(self,picture_path,px,py):
super().__init__()
self.image = pygame.image.load(picture_path)
self.rect = self.image.get_rect()
self.rect.center = [px,py]
# shot
class shot(pygame.sprite.Sprite):
def __init__(self,picture_path,px,py):
super().__init__()
self.image = pygame.image.load(picture_path)
self.rect = self.image.get_rect()
self.rect.center = [px,py]
def laserupdate(self):
mousepos = list(pygame.mouse.get_pos())
mousepos[0] += 160
self.rect.center = mousepos
pygame.sprite.spritecollide(laser,targetsprts,True)
#ball
class orb(pygame.sprite.Sprite):
def __init__(self, picture_path,px,py):
super().__init__()
self.image = pygame.image.load(picture_path)
self.rect=self.image.get_rect()
self.rect.center = [px,py]
def orbupdate(self):
self.rect.center = ball.rect.center - (1,0)
pygame.sprite.spritecollide(ball,sprts,True)
# screen
width=640
height=320
screen = pygame.display.set_mode((width,height))
bg = pygame.image.load("PYG/doomshooter/bigwall.png")
pygame.mouse.set_visible(False)
#game
game = True
#sprites
doomguy = dguy("PYG/doomshooter/bfg9000.png")
sprts = pygame.sprite.Group()
sprts.add(doomguy)
imp = enemy("PYG\doomshooter\hand.png",450,250)
targetsprts = pygame.sprite.Group()
targetsprts.add(imp)
laser = shot("PYG/doomshooter/longbfgshot.png",1,1)
shots = pygame.sprite.Group()
shots.add(laser)
ball = orb("PYG/doomshooter/orb.png",0 ,0)
orbs = pygame.sprite.Group()
orbs.add(ball)
#time
clock = pygame.time.Clock()
# game loop
while game:
screen.fill((1,1,1))
screen.blit(bg,(0,0))
targetsprts.draw(screen)
sprts.draw(screen)
sprts.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game = False
if event.type == pygame.MOUSEBUTTONDOWN:
doomguy.shoot()
laser.laserupdate()
for i in range(30):
shots.draw(screen)
pygame.display.update()
clock.tick(60)
pygame.quit()
exit()
^piracy allowed if you'd like
so, basically, I want all objects in sprite group orbs (mainly just variable ball, but I'm used to sprite groups) to spawn at the location of group targetsprts every set number of ticks/seconds. tried a few tutorials but it didn't work. even more basically, I need a timer.
PS: I'd appreciate any support with the code that is not related to the question above.