If you want to avoid using unsafe
code (which is required for a Marshal.AllocHGlobal()
solution) you can use a MemoryMappedFile
.
(This assumes that you can use a non-CLS-compliant class.)
When doing this you will need to create a MemoryMappedFile
of the right size and a MemoryMappedViewStream
from that MMF. Because you will need to remember to Dispose()
both those objects, it's probably safest to wrap them both in a class along these lines:
public sealed class LargeMemoryStream : IDisposable
{
public LargeMemoryStream(long size)
{
_mmf = MemoryMappedFile.CreateNew(mapName: null, size);
_view = _mmf.CreateViewStream();
}
public void Dispose()
{
_view.Dispose();
_mmf.Dispose();
}
public Stream Stream => _view;
readonly MemoryMappedFile _mmf;
readonly MemoryMappedViewStream _view;
}
Then you can create a LargeMemoryStream
, and dispose it when done. Sample code:
public static class Program
{
const long ONE_GB = 1024L * 1024L * 1024L;
public static void Main()
{
const long SIZE = 5L * ONE_GB;
using var bigStream = new LargeMemoryStream(SIZE);
testLargeStream(bigStream.Stream);
}
static void testLargeStream(Stream stream)
{
var oneGbBuffer = new byte[ONE_GB];
for (int i = 0; i < 5; i++)
{
Console.WriteLine($"Writing block {i}");
Array.Fill(oneGbBuffer, (byte)i);
stream.Write(oneGbBuffer, 0, oneGbBuffer.Length);
}
stream.Position = 0;
for (int i = 0; i < 5; i++)
{
Console.WriteLine($"Block {i} start = {stream.ReadByte()}");
stream.Position += ONE_GB - 2; // -2 because previous read already advanced by 1.
Console.WriteLine($"Block {i} end = {stream.ReadByte()}");
}
Console.WriteLine($"After reading all data ReadByte() returns {stream.ReadByte()}");
}
}
Output:
Writing block 0
Writing block 1
Writing block 2
Writing block 3
Writing block 4
Block 0 start = 0
Block 0 end = 0
Block 1 start = 1
Block 1 end = 1
Block 2 start = 2
Block 2 end = 2
Block 3 start = 3
Block 3 end = 3
Block 4 start = 4
Block 4 end = 4
After reading all data ReadByte() returns -1