I'm trying to migrate from .NET3.1
to .NET6.0
WebAPI. I read this as manual to do this migration.
I'm using UnityContainer
as DependencyInjection
framework. So in .NET3.1
I have something like this:
public class Program
{
public static void Main(string[] args)
{
CreateHostBuilder(args).Build().Run();
}
public static IHostBuilder CreateHostBuilder(string[] args) =>
Host.CreateDefaultBuilder(args)
.UseUnityServiceProvider() // Here is UnityServiceProvider registeration.
.UseNLog()
.ConfigureLogging((hostingContext, logging) =>
{
logging.ClearProviders();
logging.SetMinimumLevel(LogLevel.Trace);
})
.ConfigureWebHostDefaults(webBuilder =>
{
webBuilder.UseStartup<Startup>();
})
.ConfigureHostConfiguration(config =>
{
config.AddCommandLine(args);
});
}
This IHostBuilder
using UseUnityServiceProvider
with a Startup.cs
calls a method named ConfigureContainer(IUnityContainer container)
in my Startup.cs
which is responsible to register all Dependencies
.
After moving to .NET6.0
I replaced Program.cs
with this:
public class Program
{
public static void Main(string[] args)
{
var builder = WebApplication.CreateBuilder(args);
builder.WebHost.UseUnityServiceProvider(); // Using .WebHost I'm able to add UnityServiceProvider
builder.WebHost.ConfigureAppConfiguration(config =>
{
config.AddCommandLine(args);
});
var startup = new Startup(builder.Configuration);
startup.ConfigureServices(builder.Services);
var app = builder.Build();
startup.Configure(app, app.Environment);
app.Run();
}
}
But it doesn't causes to any call to my ConfigureContainer(IUnityContainer container)
. So I have nothing registered on UnityContainer. and my whole DI
is useless.
Any advice on this ?