Are the entity selectors for the built in move selectors (primarily interested in swap move and change move) clever in any way, or always uniformly random?
Do they for example take the indictment map into account?
If it's uniformly random, are there any subtle downsides to creating a custom entity selector that is biased towards picking problematic entities?
(I realize that it might be good to keep a small probability of selecting non-problematic entities to allow Timefold to escape local optima, but right now I suspect that my LS wastes a lot of time shuffling around entities that are fine where they are.)