When trying to copy data from one Bitmap to another, for some reason the image looks torn.
This is the code I copied from microsoft documentation. And it should work, but it doesn't.
public void DrawTextures()
{
Bitmap bmp = new("D:\\Photo.jpg");
Rectangle rect = new Rectangle(0, 0, bmp.Width, bmp.Height);
System.Drawing.Imaging.BitmapData bmpData =
bmp.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadWrite,
bmp.PixelFormat)
IntPtr ptr = bmpData.Scan0;
int bytes = Math.Abs(bmpData.Stride) * bmp.Height;
byte[] rgbValues = new byte[bytes];
System.Runtime.InteropServices.Marshal.Copy(ptr, rgbValues, 0, bytes);
System.Runtime.InteropServices.Marshal.Copy(rgbValues, 0, ptr, bytes);
bmp.UnlockBits(bmpData);
PictureBox pictureBox = new()
{
BorderStyle = BorderStyle.FixedSingle,
BackgroundImageLayout = ImageLayout.Stretch,
Image = bmp,
Width = 2048,
Height = 2048
};
mainFlowPanel.Controls.Add(pictureBox);
}
Update: I solved the problem with this code but only for .jpg 24 bit