Here is my code
#"We Love Random!" #import random
import random
import os
import pickle
FILE = 'PlayerPickle.pkl'
#Player class
class Player:
level = 1
player_name = "bob"
health = 100
max_health = 100
damage = 10
gold = 400
pet = ""
experience = 0
defense = 2
weapons = ["Paper Sword"]
items = []
equipped_weapon = ("Rat")
experience_threshhold = 10
def askSave(player):
ask = input("Do you want to save?\n--> ").upper()
if ask == "Y" or ask == "YES":
pickle.dump(player, open(FILE, "wb",))
elif ask == "N" or ask == "NO":
print("Okay, maybe next time!")
else:
print("Sorry, that does not compute with me! Please try again!")
askSave(player)
def load(player):
if os.path.isfile(FILE):
return pickle.load(open(FILE,"rb")) #Loads the file
return player
#funtion that allows a player to equip a weapon and increase their damage.
def weapon_equip():
print("Weapons: " + str(Player.weapons))
selection = input("Which weapon would you like to equip? ")
if selection == "Paper Sword":
Player.weapons.remove("Paper Sword")
Player.weapons.append(Player.equipped_weapon)
Player.equipped_weapon = ()
Player.equipped_weapon = "Paper Sword"
print("You have equipped " + str(Player.equipped_weapon))
elif selection == "Spear":
Player.weapons.remove("Spear")
Player.weapons.append(Player.equipped_weapon)
Player.equipped_weapon = ()
Player.equipped_weapon = "Spear"
print("You have equipped " + str(Player.equipped_weapon))
elif selection == "Knight's Longsword":
Player.weapons.remove("Knight's Longsword")
Player.weapons.append(Player.equipped_weapon)
Player.equipped_weapon = ()
Player.equipped_weapon = "Knight's Longsword"
print("You have equipped " + str(Player.equipped_weapon))
elif selection == "Dwarvn Scimitar":
Player.weapons.remove("Dwarvn Scimitar")
Player.weapons.append(Player.equipped_weapon)
Player.equipped_weapon = ()
Player.equipped_weapon = "Dwarvn Scimitar"
print("You have equipped " + str(Player.equipped_weapon))
else:
print("No such thing has been found in thy inventory! ")
main_menu()
#function for the weapons section of the main shop()
def weapons_shop():
weapons_list = ["Paper Sword - Price: 40G - Damage: 15", "Spear - Price: 275G - Damage: 30", "Knight's Longsword - Price: 550G - Damage: 60", "Dwarvn Scimitar (forged from hell) - Price: 1111G - Damage:150" ]
print(weapons_list[0])
print(weapons_list[1])
print(weapons_list[2])
print(weapons_list[3])
weapons_shop_selection = int(input("Select a weapon to purchase from 1-4: "))
if ((weapons_shop_selection == 1) and (Player.gold >= 40) and ("Paper Sword" not in Player.weapons)):
Player.gold = Player.gold - 40
Player.weapons.append("Paper Sword")
print("You have purchased a Paper Sword")
print(" ")
shop()
elif weapons_shop_selection == 2 and Player.gold >= 275 and "Spear" not in Player.weapons:
Player.gold = Player.gold - 40
Player.weapons.append("Spear")
print("You have purchased a Spear")
print(" ")
shop()
else:
print("You are too poor, or you already have that item...")
print(" ")
shop()
#function for blackjack game
def blackjack():
print(" ")
print("Your balance: " + str(Player.gold) +"G")
bet = int(input("How much would gold would you like to bet? (Type a negative number to leave) "))
if bet > Player.gold:
print("INVALID INPUT... ")
shop()
if bet >= 1:
card_deck = [2, 3, 4, 5, 6, 7, 8, 9, 10, "J", "Q", "K", "A"]
ace = [1, 11]
class PlayerHand:
player_cards_hand = []
print(" ")
player_cards_hand.append(random.choice(card_deck))
player_cards_hand.append(random.choice(card_deck))
player_card_total = 0
player_card_total_soft = 0
w = False
aces = 0
class DealerHand:
dealer_cards_hand = []
print(" ")
dealer_cards_hand.append(random.choice(card_deck))
dealer_cards_hand.append(random.choice(card_deck))
player_card_total = 0
dealer_cards_total_soft = 0
w = False
aces = 0
ongoing = True
ongoing_dealer = True
else:
main_menu()
#This is the loop for the player's turn.
while ongoing:
if 2 in PlayerHand.player_cards_hand:
PlayerHand.player_card_total = PlayerHand.player_card_total + 2 * (PlayerHand.player_cards_hand.count(2))
if 3 in PlayerHand.player_cards_hand:
PlayerHand.player_card_total = PlayerHand.player_card_total + 3 * (PlayerHand.player_cards_hand.count(3))
if 4 in PlayerHand.player_cards_hand:
PlayerHand.player_card_total = PlayerHand.player_card_total + 4 * (PlayerHand.player_cards_hand.count(4))
if 5 in PlayerHand.player_cards_hand:
PlayerHand.player_card_total = PlayerHand.player_card_total + 5 * (PlayerHand.player_cards_hand.count(5))
if 6 in PlayerHand.player_cards_hand:
PlayerHand.player_card_total = PlayerHand.player_card_total + 6 * (PlayerHand.player_cards_hand.count(6))
if 7 in PlayerHand.player_cards_hand:
PlayerHand.player_card_total = PlayerHand.player_card_total + 7 * (PlayerHand.player_cards_hand.count(7))
if 8 in PlayerHand.player_cards_hand:
PlayerHand.player_card_total = PlayerHand.player_card_total + 8 * (PlayerHand.player_cards_hand.count(8))
if 9 in PlayerHand.player_cards_hand:
PlayerHand.player_card_total = PlayerHand.player_card_total + 9 * (PlayerHand.player_cards_hand.count(9))
if 10 in PlayerHand.player_cards_hand:
PlayerHand.player_card_total = PlayerHand.player_card_total + 10 * (PlayerHand.player_cards_hand.count(10))
if 'J' or 'Q' or 'K' in PlayerHand.player_cards_hand:
PlayerHand.player_card_total = PlayerHand.player_card_total + 10 * ((PlayerHand.player_cards_hand.count("J")) + (PlayerHand.player_cards_hand.count("Q")) + (PlayerHand.player_cards_hand.count("K")))
PlayerHand.player_card_total_soft = PlayerHand.player_card_total
PlayerHand.aces = PlayerHand.aces + int(PlayerHand.player_cards_hand.count("A"))
PlayerHand.player_card_total = PlayerHand.player_card_total + ((PlayerHand.player_cards_hand.count("A")) * (ace[0]))
if PlayerHand.aces > 1:
PlayerHand.player_card_total_soft = PlayerHand.player_card_total_soft + 11 + ((PlayerHand.player_cards_hand.count("A")) * (ace[0]))
elif PlayerHand.aces == 1:
PlayerHand.player_card_total_soft = PlayerHand.player_card_total_soft + 11
else:
PlayerHand.player_card_total_soft = 0
if PlayerHand.aces >= 1:
print(str(PlayerHand.player_card_total) + " / "+ str(PlayerHand.player_card_total_soft))
else:
print("Hand: " + str(PlayerHand.player_cards_hand))
print(PlayerHand.player_card_total)
if PlayerHand.player_card_total > 21:
print("BUSTED")
Player.gold = Player.gold - bet
ongoing = False
shop()
print("Dealer's Hand: " + str(DealerHand.dealer_cards_hand[1]))
player_choice = input(("Would you like to hit or stand? "))
if player_choice == "hit":
PlayerHand.player_card_total = 0
PlayerHand.aces = 0
PlayerHand.player_cards_hand.append(random.choice(card_deck))
else:
if PlayerHand.player_card_total < PlayerHand.player_card_total_soft & PlayerHand.player_card_total_soft <= 21:
PlayerHand.player_card_total = PlayerHand.player_card_total_soft
print("You stood")
break
#This is the loop for the dealer's turn.
while ongoing_dealer:
if 2 in DealerHand.dealer_cards_hand:
DealerHand.player_card_total = DealerHand.player_card_total + 2 * (DealerHand.dealer_cards_hand.count(2))
if 3 in DealerHand.dealer_cards_hand:
DealerHand.player_card_total = DealerHand.player_card_total + 3 * (DealerHand.dealer_cards_hand.count(3))
if 4 in DealerHand.dealer_cards_hand:
DealerHand.player_card_total = DealerHand.player_card_total + 4 * (DealerHand.dealer_cards_hand.count(4))
if 5 in DealerHand.dealer_cards_hand:
DealerHand.player_card_total = DealerHand.player_card_total + 5 * (DealerHand.dealer_cards_hand.count(5))
if 6 in DealerHand.dealer_cards_hand:
DealerHand.player_card_total = DealerHand.player_card_total + 6 * (DealerHand.dealer_cards_hand.count(6))
if 7 in DealerHand.dealer_cards_hand:
DealerHand.player_card_total = DealerHand.player_card_total + 7 * (DealerHand.dealer_cards_hand.count(7))
if 8 in DealerHand.dealer_cards_hand:
DealerHand.player_card_total = DealerHand.player_card_total + 8 * (DealerHand.dealer_cards_hand.count(8))
if 9 in DealerHand.dealer_cards_hand:
DealerHand.player_card_total = DealerHand.player_card_total + 9 * (DealerHand.dealer_cards_hand.count(9))
if 10 in DealerHand.dealer_cards_hand:
DealerHand.player_card_total = DealerHand.player_card_total + 10 * (DealerHand.dealer_cards_hand.count(10))
if 'J' or 'Q' or 'K' in DealerHand.dealer_cards_hand:
DealerHand.player_card_total = DealerHand.player_card_total + 10 * ((DealerHand.dealer_cards_hand.count("J")) + (DealerHand.dealer_cards_hand.count("Q")) + (DealerHand.dealer_cards_hand.count("K")))
DealerHand.dealer_cards_total_soft = DealerHand.player_card_total
DealerHand.aces = DealerHand.aces + int(DealerHand.dealer_cards_hand.count("A"))
DealerHand.player_card_total = DealerHand.player_card_total + ((DealerHand.dealer_cards_hand.count("A")) * (ace[0]))
if DealerHand.aces > 1:
DealerHand.dealer_cards_total_soft = DealerHand.dealer_cards_total_soft + 11 + ((DealerHand.dealer_cards_hand.count("A")) * (ace[0]))
elif DealerHand.aces == 1:
DealerHand.dealer_cards_total_soft = DealerHand.dealer_cards_total_soft + 11
else:
DealerHand.dealer_cards_total_soft = 0
if DealerHand.player_card_total > 21:
print("Dealer Busts! ")
print("You Win! $" + str(bet))
Player.gold = Player.gold + bet
ongoing_dealer = False
shop()
if DealerHand.player_card_total > PlayerHand.player_card_total:
if DealerHand.dealer_cards_total_soft > DealerHand.player_card_total & DealerHand.dealer_cards_total_soft <= 21:
DealerHand.player_card_total = DealerHand.dealer_cards_total_soft
break
elif DealerHand.player_card_total == 17:
ongoing_dealer = False
break
print(DealerHand.dealer_cards_hand)
#This determines who wins or if the game is a tie.
if DealerHand.player_card_total == PlayerHand.player_card_total:
print("Tie! ")
elif DealerHand.player_card_total < PlayerHand.player_card_total:
print("You Win! G" + str(bet))
Player.gold = Player.gold + bet
elif DealerHand.player_card_total > PlayerHand.player_card_total:
print("You Lose. . . $-" + str(bet))
Player.gold = Player.gold - bet
main_menu()
#function for basic items and consumables.
def item_shop():
print(" ")
print("Welcome to the shop sir! Explore the catalogs and let me know if you want to purcahse anything... ")
item_shop_selection = int(input("Catalog: 2 for items, 3 for Ranks, 4 for petshop: "))
#function for the general shop with misc things.
def shop():
print("WELCOME TO THE SHOP!")
print('''
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡠⢔⢒⡿⠯⠥⢦⣦⣾⣄⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣾⢮⠊⠁⠀⠀⠀⠀⠈⠉⠛⠳⡀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣧⣿⣝⡴⡔⠀⠀⠀⠀⠀⠀⠀⠀⠘⡀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⣀⣀⣦⣶⣿⣿⣯⣿⢽⠁⢰⣢⣶⣦⣌⠠⠴⠆⠘⣀⠀⠀⠀
⠀⠀⠀⠀⢀⠔⠁⠀⢂⠘⢻⢛⣛⠿⣝⠁⠀⠼⣁⡴⣖⣫⠙⠙⠿⡳⡅⠀⠀⠀
⠀⠀⠀⢀⠂⠰⠀⠀⠈⡄⢠⢓⣺⢇⡇⣊⠐⠀⠉⠁⠲⠒⠀⠀⠀⠑⠅⠀⠀⠀
⠀⠀⠀⣨⠀⡇⠀⠀⠀⠰⢸⠄⠄⣸⣷⡦⣄⢤⠄⢄⡀⣀⠤⠠⡀⠀⠈⡄⠀⠀
⠀⠀⢠⠁⠙⣇⠀⠀⠀⠀⢾⠘⢠⣿⣟⣿⣿⣪⣮⣶⣸⣮⣖⣢⣌⠁⠀⠁⠀⠀
⠀⠀⢸⠀⠀⢹⠀⠀⠀⠀⠸⠀⢝⣻⣯⣿⢿⡫⢺⡩⠍⣉⣉⣨⡗⠉⠂⠊⠀⠀
⠀⠀⡈⠂⠀⣾⠀⠀⠀⠀⠀⠆⡸⣹⡿⣿⣯⣷⣱⣙⠫⠧⠷⣦⠀⠀⠀⠀⠀⠀
⠀⢠⠇⠀⠀⢉⠀⠀⠀⠀⠀⠈⠕⣻⣿⣿⣿⣟⣿⣿⡷⣶⣾⠿⠒⡁⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠈⡇⠀⠀⠀⠀⠀⠈⢇⠻⠽⣿⡿⢟⣿⣻⡟⠁⠰⣯⡕⡰⠀⠀⠀
⠀⠀⠀⠀⠀⠀⢩⠀⠀⠀⠀⠀⢀⠬⣍⠱⠨⠯⠛⠙⢏⠀⢀⡀⣨⡀⠤⢚⠀⠀
⠀⠀⠀⠀⠀⠀⠀⢂⠀⠀⠀⠀⠀⢠⠁⠀⠀⠀⠀⠀⢸⠄⠰⡶⠲⢦⠓⠍⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠡⡀⠀⠀⠀⠀⠀⠀⡄⠀⢀⠄⠊⠉⠙⠑⠒⠊⠉⠀⠀''')
print("Select 1 to view items;\
Select 2 to view weapons; \
Select 3 to play blackjack;\
Select 4 to exit the shop;")
shop_selection = int(input("Input your shop selection: "))
if shop_selection == 4:
main_menu()
if shop_selection == 3:
blackjack()
elif shop_selection == 2:
weapons_shop()
elif shop_selection == 1:
item_shop()
#function to fight monsters .
def mob_fight():
mob_attack = (random.randint(0,15))
mob_health = (random.randint(50,70))
mob_xp_drop = (random.randint(2,10))
mob_gold_drop = (random.randint(10, 25))
print("A GOBLIN APPROACHES!")
print('''
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣶⣿⣿⣶⣄⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣾⣿⣿⣿⣿⣿⣿⣷⣄⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⢀⡼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢧⡀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠢⣤⣀⡀⠀⠀⠀⢿⣧⣄⡉⠻⢿⣿⣿⡿⠟⢉⣠⣼⡿⠀⠀⠀⠀⣀⣤⠔⠀
⠀⠀⠈⢻⣿⣶⠀⣷⠀⠉⠛⠿⠶⡴⢿⡿⢦⠶⠿⠛⠉⠀⣾⠀⣶⣿⡟⠁⠀⠀
⠀⠀⠀⠀⠻⣿⡆⠘⡇⠘⠷⠠⠦⠀⣾⣷⠀⠴⠄⠾⠃⢸⠃⢰⣿⠟⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠋⢠⣾⣥⣴⣶⣶⣆⠘⣿⣿⠃⣰⣶⣶⣦⣬⣷⡄⠙⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⢋⠛⠻⠿⣿⠟⢹⣆⠸⠇⣰⡏⠻⣿⠿⠟⠛⡙⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠈⢧⡀⠠⠄⠀⠈⠛⠀⠀⠛⠁⠀⠠⠄⢀⡼⠁⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠈⢻⣦⡀⠃⠀⣿⡆⢰⣿⠀⠘⢀⣴⡟⠁⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠹⣿⣦⡀⠘⠇⠸⠃⢀⣴⣿⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⢿⣿⣷⣄⣠⣾⣿⡿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⠻⣿⣿⠟⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀''')
while mob_health > 0 and Player.health:
player_input = int(input("1 to attack; 2 to defend; 3 to taunt;"))
mob_attack = (random.randint(0,15))
if player_input == 1:
mob_health = mob_health - Player.damage
print("You dealt " + str(Player.damage) + " damage!")
Player.health = Player.health - mob_attack
print("You took " + str(mob_attack) + " damage!")
print("Player HP: " + str(Player.health))
print("Mob HP: " + str(mob_health))
elif player_input == 2:
Player.health = Player.health - (mob_attack - Player.defense)
print("You only took " + str(mob_attack - Player.defense) + " damage!")
print("Player HP: " + str(Player.health))
print("Mob HP: " + str(mob_health))
elif player_input == 3:
print("The goblin laughs at you :) ")
else:
print("Invalid choice... ")
if Player.health > 0:
Player.health = Player.max_health
print("You win!")
Player.experience = Player.experience + mob_xp_drop
print("You have gained " + str(mob_xp_drop) + " XP")
Player.gold = Player.gold + mob_gold_drop
print("You have gained " + str(mob_gold_drop) + " G")
else:
print("You Lose!")
Player.health = Player.max_health
if Player.experience >= Player.experience_threshhold:
Player.level = Player.level + 1
Player.experience_threshhold = Player.experience_threshhold * 2
Player.experience = Player.experience - Player.experience_threshhold
print(" ")
print("MAIN MENU")
main_menu()
#Player main menu.
def main_menu():
player = Player()
player = load(player)
print(Player.gold)
print(player.gold)
Player.player_name = player.player_name
Player.experience = player.experience
Player.experience_threshhold = player.experience_threshhold
Player.weapons = player.weapons
Player.equipped_weapon = player.equipped_weapon
Player.health = player.health
Player.max_health = player.max_health
Player.damage = player.damage
Player.defense = player.defense
Player.gold = player.gold
Player.items = player.items
Player.level = player.level
Player.pet = player.pet
print("Select 1 to fight mobs; Select 2 to go to shop; Select 3 to view stats; Select 4 to equip a weapon; Select 5 to save; Select 6 to load")
menu_selection = int(input("Input your menu selection: "))
if menu_selection == 1:
mob_fight()
print("You go to the woods to fight mobs... ")
elif menu_selection == 2:
print(" ")
shop()
elif menu_selection == 3:
print('''⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⢀⣠⣴⣶⣶⣶⣶⣶⣶⣶⣦⣄⡀⠀⠐⡆⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⢠⣴⣿⡿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣄⣼⡆⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⢀⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⣿⣿⣿⣷⡦⠄⣀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣤⠀⠈⠀⠀⠀⠀
⠀⠀⠀⠀⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡀⠀⠀⠀⠀
⠀⠀⠀⠀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣿⣿⣿⣿⡇⠀⠀⠀⠀
⠀⠀⠀⢰⣿⣿⣿⣯⣿⣿⣿⣿⣿⣿⣿⣿⣟⣿⣿⣿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀
⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⣿⣿⣿⡫⣁⢹⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀
⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⡟⠃⣿⣿⣿⡟⠁⠀⠉⠛⠛⢻⣿⣿⣿⣿⣿⣿⡟⠀⠀⠀⠀
⠀⠀⠀⠀⢸⣿⣿⣿⣿⡿⢿⣿⣯⡽⠿⠛⠉⠀⠀⠀⣬⠽⢷⣶⣿⣿⣿⣿⣿⣿⠁⠀⠀⠀⠀
⠀⠀⠀⣠⠋⢀⠙⡏⠁⣀⣾⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⣠⣿⣿⣿⡇⠘⣿⢉⡄⠱⡄⠀⠀⠀
⠀⠀⠀⢇⠀⠲⣹⣿⠀⠀⠈⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠀⢸⡟⡡⠀⠠⠃⠀⠀⠀
⠀⠀⠀⠈⠱⢄⡈⠹⡆⠀⠀⠀⠀⠀⠀⠀⠀⠂⠀⠀⠀⠀⠀⠀⠀⢀⡎⠁⢀⠔⠃⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠉⠙⠄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⠜⠉⠉⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠒⡀⠀⠀⠀⠀⠐⠒⠀⠀⠀⠀⢀⠖⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠑⢢⣤⡀⠀⠀⠀⣠⣤⡎⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡠⢾⠿⣿⣿⣿⣿⣿⡿⣗⡆⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⠊⠘⡞⠀⠈⠙⠛⠛⠉⠀⢻⠇⠈⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⣀⣀⣴⡿⠀⠀⠰⣀⠀⠀⠀⠀⠀⢠⠇⠀⠀⢹⣦⣄⣀⠀⠀⠀⠀⠀⠀⠀''')
print("PLAYER STATS: ")
print("Level: " + str(Player.level))
print("HP: " + str(Player.max_health))
print("Damage: " + str(Player.damage))
print("Gold: " + str(Player.gold))
print("XP: " + str(Player.experience))
print("Defense: " + str(Player.defense))
print("Items: " + str(Player.items[:]))
print("Weapons: " + str(Player.weapons[:]))
print("Equipped weapon: " + str(Player.equipped_weapon[:]))
main_menu()
elif menu_selection == 4:
weapon_equip()
elif menu_selection == 5:
askSave(player)
elif menu_selection == 6:
load(player)
else:
main_menu()
askSave(player)
#We want the player to start and return on the menu, so we only call the main_menu.
print("WELCOME TO LISBANE! ")
print(" __ \n"
" / >\n"
" * / /________________________________________________\n"
" (O)77777777777) 7 `~~--__\n"
"8OO>>>>>>>>>>>>] <=== __-\n"
" (O)LLLLLLLLLLL) L________________________________________________.--~~\n"
" * \ \ \n"
" \__>\n"
)
main_menu()
I don't know what is wrong since I told it to save the state of the Player class, but when i load and it displays, it shows the values it would show always.
class Player:
level = 1
player_name = "bob"
health = 100
max_health = 100
damage = 10
gold = 400
pet = ""
experience = 0
defense = 2
weapons = ["Paper Sword"]
items = []
equipped_weapon = ("Rat")
experience_threshhold = 10
my player definition
I my code gets stuck like it was saving and loading at some point, but i don't know what happened, and it stopped, also the manual saving process is bugged as hell, the AskSave() function loops, and load() just ends the game.