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I was trying out the obi cloth asset and I ran into a problem, as shown in the photo I'm trying to make a cape for my character (I'm using the third person controller asset if that will help in anyway) so I tried out the obi cloth component everything was working fine until I tried to move around as you can see the cape isn't smoothly following the mesh (the cape is skinned to the armature).

A photo from the project to demonstrate

I thought it might be a problem within the mesh itself but when I remove the cloth component it's working fine, I also thought that might be a problem in the asset where you can't move around because in all the tutorials that I was saw on the internet they were using a static character with an animator on it but I found this video where it seems to be working fine: Obi Cloth 3 for Unity

What might be causing that problem how could I fix it? If not, is there any other way to achieve what I'm trying to do?

mkrieger1
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3zzvt
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