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I keep getting the error:

Enumerating objects: 310, done. Counting objects: 100% (310/310), done. Delta compression using up to 10 threads Compressing objects: 100% (308/308), done. Writing objects: 100% (309/309), 590.98 MiB | 1.94 MiB/s, done. Total 309 (delta 13), reused 0 (delta 0), pack-reused 0 error: remote unpack failed: error The archive entry was compressed using an unsupported compression method. To https://dev.azure.com/HelloCharlieHQ/Unreal_Engine_Template/_git/Unreal_Engine_Template ! [remote rejected] main -> main (The archive entry was compressed using an unsupported compression method.) error: failed to push some refs to 'https://dev.azure.com/HelloCharlieHQ/Unreal_Engine_Template/_git/Unreal_Engine_Template'

Any help much appreciated

I've tried a couple of different project folder structure, this is just a modification of the blank project.

I'm using Git Desktop to push using https after cloning an empty repo setup on MS Azure Devops.

I'm very new to this so could be the most basic of user errors, please make any answers very accessible.

Thanks

TLHC
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  • https://stackoverflow.com/q/59304298/7976758 Found in https://stackoverflow.com/search?q=%5Bgit%5D+The+archive+entry+was+compressed+using+an+unsupported+compression+method – phd Aug 29 '23 at 12:59
  • Thanks I looked at this post and tried the gc command but it didn't help. I'm already using https not ssh and I'd rather not have to change. I think its the larger files that are causing the error if that helps. I can't use lfs as all the assets have the same extension (.uasset) so would need to name each individual texture in gitattributes. Thanks – TLHC Aug 30 '23 at 14:09

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