I was reading this post on performance differences in C# between critical sections and mutexes for a given test case. I'm womdering if there is any further documentation out there that gives performance overheads for the various locking classes for a C++ application, specifically MFC running on a Windows 32 or 64 bit platform?
The reason that I'm asking is that the profiler results I get across broad automated tests show a lot of time spent in mutex code. What I'm trying to figure out is how much of this is reasonable delay while waiting for a resource to become available, and how much is due to the implementation and specifics of the locking structure. I'm only dealing with a single process, which includes multiple threads, and am considering changing to critical sections. Long term automated testing shows that I don't need the time-outs offered by the mutex class.
Hence the question, is anyone aware of any reference documentation relating to the performance overheads of different MFC locking mechanisms on different Windows platforms?