You can benchmark it by yourself! remember to use Release Mode and run without Debug (Ctrl+F5)
class Program
{
[StructLayout(LayoutKind.Explicit)]
struct UnionArray
{
[FieldOffset(0)]
public byte[] Bytes;
[FieldOffset(0)]
public short[] Shorts;
}
unsafe static void Main(string[] args)
{
Process.GetCurrentProcess().PriorityClass = ProcessPriorityClass.High;
byte[] rawData = new byte[10000000];
new Random().NextBytes(rawData);
Stopwatch sw1 = Stopwatch.StartNew();
short[] shorts = new short[rawData.Length / 2];
short[] channel1 = new short[rawData.Length / 4];
short[] channel2 = new short[rawData.Length / 4];
System.Buffer.BlockCopy(rawData, 0, shorts, 0, rawData.Length);
for (int i = 0, j = 0; i < shorts.Length; i += 2, ++j)
{
channel1[j] = shorts[i];
channel2[j] = shorts[i + 1];
}
sw1.Stop();
Stopwatch sw2 = Stopwatch.StartNew();
short[] channel1b = new short[rawData.Length / 4];
short[] channel2b = new short[rawData.Length / 4];
for (int i = 0, j = 0; i < rawData.Length; i += 4, ++j)
{
channel1b[j] = BitConverter.ToInt16(rawData, i);
channel2b[j] = BitConverter.ToInt16(rawData, i + 2);
}
sw2.Stop();
Stopwatch sw3 = Stopwatch.StartNew();
short[] shortsc = new UnionArray { Bytes = rawData }.Shorts;
short[] channel1c = new short[rawData.Length / 4];
short[] channel2c = new short[rawData.Length / 4];
for (int i = 0, j = 0; i < shorts.Length; i += 2, ++j)
{
channel1c[j] = shortsc[i];
channel2c[j] = shortsc[i + 1];
}
sw3.Stop();
Stopwatch sw4 = Stopwatch.StartNew();
short[] channel1d = new short[rawData.Length / 4];
short[] channel2d = new short[rawData.Length / 4];
for (int i = 0, j = 0; i < rawData.Length; i += 4, ++j)
{
channel1d[j] = (short)((short)(rawData[i + 1]) << 8 | (short)rawData[i]);
channel2d[j] = (short)((short)(rawData[i + 3]) << 8 | (short)rawData[i + 2]);
//Equivalent warning-less version
//channel1d[j] = (short)(((ushort)rawData[i + 1]) << 8 | (ushort)rawData[i]);
//channel2d[j] = (short)(((ushort)rawData[i + 3]) << 8 | (ushort)rawData[i + 2]);
}
sw4.Stop();
Stopwatch sw5 = Stopwatch.StartNew();
short[] channel1e = new short[rawData.Length / 4];
short[] channel2e = new short[rawData.Length / 4];
fixed (byte* pRawData = rawData)
fixed (short* pChannel1 = channel1e)
fixed (short* pChannel2 = channel2e)
{
byte* pRawData2 = pRawData;
short* pChannel1e = pChannel1;
short* pChannel2e = pChannel2;
byte* end = pRawData2 + rawData.Length;
while (pRawData2 < end)
{
(*(pChannel1e++)) = *((short*)pRawData2);
pRawData2 += sizeof(short);
(*(pChannel2e++)) = *((short*)pRawData2);
pRawData2 += sizeof(short);
}
}
sw5.Stop();
Stopwatch sw6 = Stopwatch.StartNew();
short[] shortse = new short[rawData.Length / 2];
short[] channel1f = new short[rawData.Length / 4];
short[] channel2f = new short[rawData.Length / 4];
System.Buffer.BlockCopy(rawData, 0, shortse, 0, rawData.Length);
System.Threading.Tasks.Parallel.For(0, shortse.Length / 2, (i) =>
{
channel1f[i] = shortse[i * 2];
channel2f[i] = shortse[i * 2 + 1];
});
sw6.Stop();
if (!channel1.SequenceEqual(channel1b) || !channel1.SequenceEqual(channel1c) || !channel1.SequenceEqual(channel1d) || !channel1.SequenceEqual(channel1e) || !channel1.SequenceEqual(channel1f))
{
throw new Exception();
}
if (!channel2.SequenceEqual(channel2b) || !channel2.SequenceEqual(channel2c) || !channel2.SequenceEqual(channel2d) || !channel2.SequenceEqual(channel2e) || !channel2.SequenceEqual(channel2f))
{
throw new Exception();
}
Console.WriteLine("Original: {0}ms", sw1.ElapsedMilliseconds);
Console.WriteLine("BitConverter: {0}ms", sw2.ElapsedMilliseconds);
Console.WriteLine("Super-unsafe struct: {0}ms", sw3.ElapsedMilliseconds);
Console.WriteLine("PVitt shifts: {0}ms", sw4.ElapsedMilliseconds);
Console.WriteLine("unsafe VirtualBlackFox: {0}ms", sw5.ElapsedMilliseconds);
Console.WriteLine("TPL: {0}ms", sw6.ElapsedMilliseconds);
Console.ReadKey();
return;
}
}