Although returning a pointer to a local object is bad practice, it didn't cause the kaboom here. Here's why you got a segfault:
int *fun()
{
int *point;
*point=12; <<<<<< your program crashed here.
return point;
}
The local pointer goes out of scope, but the real issue is dereferencing a pointer that was never initialized. What is the value of point? Who knows. If the value did not map to a valid memory location, you will get a SEGFAULT. If by luck it mapped to something valid, then you just corrupted memory by overwriting that place with your assignment to 12.
Since the pointer returned was immediately used, in this case you could get away with returning a local pointer. However, it is bad practice because if that pointer was reused after another function call reused that memory in the stack, the behavior of the program would be undefined.
int *fun()
{
int point;
point = 12;
return (&point);
}
or almost identically:
int *fun()
{
int point;
int *point_ptr;
point_ptr = &point;
*point_ptr = 12;
return (point_ptr);
}
Another bad practice but safer method would be to declare the integer value as a static variable, and it would then not be on the stack and would be safe from being used by another function:
int *fun()
{
static int point;
int *point_ptr;
point_ptr = &point;
*point_ptr = 12;
return (point_ptr);
}
or
int *fun()
{
static int point;
point = 12;
return (&point);
}
As others have mentioned, the "right" way to do this would be to allocate memory on the heap, via malloc.