I'm making a top-down game with simple 3d graphics. (I'd be happy if it were like gta 2.) I've implemented affine texture mapping that I have found here but it is too CPU intensive.
So my question is: Is there a better solution? I don't understand WebGL, but maybe hardware-accelerated texture mapping would be better than this? I need a function, that will map a texture on a quadrangle.
You can try my game here. (press J to see a wireframe and K or L to improve fps or quality) As you can see it really needs some optimalization. :-)