I have an example of what I have got so far here (example 1), you'll need to click on the 'result' window so the keys will move the character (w, a, s and d keys move the character), also bear in mind that this has not been browser tested and only works in a select few modern browsers.
I can now get the image to move up/down/left/right as wanted and depending on the 'health' it moves a particular speed, and using a good example I found it rotates along with the mouse too, so it works in a birds eye view styled game.
Now, I'm a little confused about how I can get the image to move diagonally, I've tried using multiple if
statements linking the possible combinations of keys, but it always takes the last key pressed.
I don't really know how to tackle the problem, do I need to put them in some sort of while
loop to say while a certain key is pressed move it in that direction? Would that eliminate the need for the diagonal/multiple key press?
if ((key == key_W && key == key_D) || (key == key_w && key == key_d) || (key == key_W && key == key_d) || (key == key_w && key == key_D)) {
// Player Up/Right
}
Or do I need to set some sort of array to generate a list of keys pressed?
I understand and I'm fully aware making games in Javascript/jQuery isn't the best method to make games, it's an experiment more than anything.
EDIT
There is now have a more workable, moving character here (example 2), but there is a delay in the movement, so to expand on my question, is there anyway to reduce this?