There are a ton of SO posts on audio, HTML5, and mobile Safari, such as these:
Reusing HTML5 Audio Object in Mobile Safari Autoplay an Audio File on Mobile Safari Preloading HTML5 Audio in Mobile Safari Will HTML5 support the access of offline cached audio?
However, they all are outdated.
We prefer solutions to support iOS 3+, but we will take anything that works -- even if it's restricted to iOS 5.
Anyone have the definitive answer as things stand today, or testers on iOS 5 have any insights?
- Can audio files be cached in mobile Safari? If so, what are the limitations?
- Is there a way to minimize lag or delay between pressing a button and playing a sound?
Thanks!